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wine
wine-winehq
Commits
70d6e282
Commit
70d6e282
authored
Jul 08, 2002
by
Lionel Ulmer
Committed by
Alexandre Julliard
Jul 08, 2002
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Support wglUseFontBitmapsA when using client-side rendering.
parent
6aa9ccb1
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Showing
1 changed file
with
89 additions
and
1 deletion
+89
-1
wgl.c
dlls/opengl32/wgl.c
+89
-1
No files found.
dlls/opengl32/wgl.c
View file @
70d6e282
...
...
@@ -461,7 +461,95 @@ BOOL WINAPI wglUseFontBitmapsA(HDC hdc,
TRACE
(
"(%08x, %ld, %ld, %ld) using font %ld
\n
"
,
hdc
,
first
,
count
,
listBase
,
fid
);
if
(
fid
==
0
)
return
FALSE
;
if
(
fid
==
0
)
{
/* We are running using client-side rendering fonts... */
GLYPHMETRICS
gm
;
static
const
MAT2
id
=
{
{
0
,
1
},
{
0
,
0
},
{
0
,
0
},
{
0
,
0
}
};
int
glyph
;
int
size
=
0
;
void
*
bitmap
=
NULL
,
*
gl_bitmap
=
NULL
;
int
org_alignment
;
ENTER_GL
();
glGetIntegerv
(
GL_UNPACK_ALIGNMENT
,
&
org_alignment
);
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
4
);
LEAVE_GL
();
for
(
glyph
=
first
;
glyph
<
first
+
count
;
glyph
++
)
{
int
needed_size
=
GetGlyphOutlineA
(
hdc
,
glyph
,
GGO_BITMAP
,
&
gm
,
0
,
NULL
,
&
id
);
int
height
,
width_int
;
if
(
needed_size
==
GDI_ERROR
)
goto
error
;
if
(
needed_size
>
size
)
{
size
=
needed_size
;
if
(
bitmap
)
HeapFree
(
GetProcessHeap
(),
0
,
bitmap
);
if
(
gl_bitmap
)
HeapFree
(
GetProcessHeap
(),
0
,
gl_bitmap
);
bitmap
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
gl_bitmap
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
}
if
(
GetGlyphOutlineA
(
hdc
,
glyph
,
GGO_BITMAP
,
&
gm
,
size
,
bitmap
,
&
id
)
==
GDI_ERROR
)
goto
error
;
if
(
TRACE_ON
(
opengl
))
{
unsigned
int
height
,
width
,
bitmask
;
unsigned
char
*
bitmap_
=
(
unsigned
char
*
)
bitmap
;
DPRINTF
(
"Glyph : %d
\n
"
,
glyph
);
DPRINTF
(
" - bbox : %d x %d
\n
"
,
gm
.
gmBlackBoxX
,
gm
.
gmBlackBoxY
);
DPRINTF
(
" - origin : (%ld , %ld)
\n
"
,
gm
.
gmptGlyphOrigin
.
x
,
gm
.
gmptGlyphOrigin
.
y
);
DPRINTF
(
" - increment : %d - %d
\n
"
,
gm
.
gmCellIncX
,
gm
.
gmCellIncY
);
DPRINTF
(
" - size : %d
\n
"
,
needed_size
);
DPRINTF
(
" - bitmap :
\n
"
);
for
(
height
=
0
;
height
<
gm
.
gmBlackBoxY
;
height
++
)
{
DPRINTF
(
" "
);
for
(
width
=
0
,
bitmask
=
0x80
;
width
<
gm
.
gmBlackBoxX
;
width
++
,
bitmask
>>=
1
)
{
if
(
bitmask
==
0
)
{
bitmap_
+=
1
;
bitmask
=
0x80
;
}
if
(
*
bitmap_
&
bitmask
)
DPRINTF
(
"*"
);
else
DPRINTF
(
" "
);
}
bitmap_
+=
(
4
-
(((
unsigned
int
)
bitmap_
)
&
0x03
));
DPRINTF
(
"
\n
"
);
}
}
/* For some obscure reasons, I seem to need to rotate the glyph for OpenGL to be happy.
As Wine does not seem to support the MAT2 field, I need to do it myself.... */
width_int
=
(
gm
.
gmBlackBoxX
+
31
)
/
32
;
for
(
height
=
0
;
height
<
gm
.
gmBlackBoxY
;
height
++
)
{
int
width
;
for
(
width
=
0
;
width
<
width_int
;
width
++
)
{
((
int
*
)
gl_bitmap
)[(
gm
.
gmBlackBoxY
-
height
-
1
)
*
width_int
+
width
]
=
((
int
*
)
bitmap
)[
height
*
width_int
+
width
];
}
}
ENTER_GL
();
glNewList
(
listBase
++
,
GL_COMPILE
);
glBitmap
(
gm
.
gmBlackBoxX
,
gm
.
gmBlackBoxY
,
gm
.
gmptGlyphOrigin
.
x
,
gm
.
gmBlackBoxY
-
gm
.
gmptGlyphOrigin
.
y
,
gm
.
gmCellIncX
,
gm
.
gmCellIncY
,
gl_bitmap
);
glEndList
();
LEAVE_GL
();
}
ENTER_GL
();
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
org_alignment
);
LEAVE_GL
();
if
(
bitmap
)
HeapFree
(
GetProcessHeap
(),
0
,
bitmap
);
if
(
gl_bitmap
)
HeapFree
(
GetProcessHeap
(),
0
,
gl_bitmap
);
return
TRUE
;
error:
ENTER_GL
();
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
org_alignment
);
LEAVE_GL
();
if
(
bitmap
)
HeapFree
(
GetProcessHeap
(),
0
,
bitmap
);
if
(
gl_bitmap
)
HeapFree
(
GetProcessHeap
(),
0
,
gl_bitmap
);
return
FALSE
;
}
ENTER_GL
();
/* I assume that the glyphs are at the same position for X and for Windows */
...
...
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