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wine
wine-winehq
Commits
7123d617
Commit
7123d617
authored
Jan 06, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 08, 2007
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Plain Diff
wined3d: Do not keep internal references on vertex shaders.
parent
15f91b4a
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2 changed files
with
0 additions
and
18 deletions
+0
-18
device.c
dlls/wined3d/device.c
+0
-7
stateblock.c
dlls/wined3d/stateblock.c
+0
-11
No files found.
dlls/wined3d/device.c
View file @
7123d617
...
...
@@ -3270,13 +3270,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShader(IWineD3DDevice *iface,
return
WINED3D_OK
;
}
if
(
NULL
!=
pShader
)
{
IWineD3DVertexShader_AddRef
(
pShader
);
}
if
(
NULL
!=
oldShader
)
{
IWineD3DVertexShader_Release
(
oldShader
);
}
TRACE
(
"(%p) : setting pShader(%p)
\n
"
,
This
,
pShader
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_VSHADER
);
...
...
dlls/wined3d/stateblock.c
View file @
7123d617
...
...
@@ -250,10 +250,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
IWineD3DPixelShader_Release
(
This
->
pixelShader
);
}
if
(
NULL
!=
This
->
vertexShader
)
{
IWineD3DVertexShader_Release
(
This
->
vertexShader
);
}
/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
for
(
counter
=
0
;
counter
<
GL_LIMITS
(
sampler_stages
);
counter
++
)
{
if
(
This
->
textures
[
counter
])
{
...
...
@@ -337,13 +333,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
if
(
This
->
vertexShader
!=
targetStateBlock
->
vertexShader
)
{
TRACE
(
"Updating vertex shader from %p to %p
\n
"
,
This
->
vertexShader
,
targetStateBlock
->
vertexShader
);
if
(
targetStateBlock
->
vertexShader
)
{
IWineD3DVertexShader_AddRef
(
targetStateBlock
->
vertexShader
);
}
if
(
This
->
vertexShader
)
{
IWineD3DVertexShader_Release
(
This
->
vertexShader
);
}
This
->
vertexShader
=
targetStateBlock
->
vertexShader
;
}
...
...
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