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wine
wine-winehq
Commits
71382b5c
Commit
71382b5c
authored
May 28, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
May 28, 2009
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d3d10core: Don't complain as much about setting a NULL geometry shader.
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam a bit.
parent
057513cf
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device.c
dlls/d3d10core/device.c
+2
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dlls/d3d10core/device.c
View file @
71382b5c
...
@@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if
...
@@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetShader
(
ID3D10Device
*
iface
,
ID3D10GeometryShader
*
shader
)
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetShader
(
ID3D10Device
*
iface
,
ID3D10GeometryShader
*
shader
)
{
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
if
(
shader
)
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
else
WARN
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
}
}
static
void
STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology
(
ID3D10Device
*
iface
,
D3D10_PRIMITIVE_TOPOLOGY
topology
)
static
void
STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology
(
ID3D10Device
*
iface
,
D3D10_PRIMITIVE_TOPOLOGY
topology
)
...
...
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