Commit 71382b5c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Don't complain as much about setting a NULL geometry shader.

Setting a NULL geometry shader doesn't hurt much, and it reduces console spam a bit.
parent 057513cf
...@@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if ...@@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader) static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
{ {
FIXME("iface %p, shader %p stub!\n", iface, shader); if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
else WARN("iface %p, shader %p stub!\n", iface, shader);
} }
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology) static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
......
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