Commit 7297d4a8 authored by Aaryaman Vasishta's avatar Aaryaman Vasishta Committed by Alexandre Julliard

d3drm: Implement IDirect3DRMViewport*::Clear.

parent eedd9671
......@@ -39,6 +39,32 @@ static inline struct d3drm_viewport *impl_from_IDirect3DRMViewport2(IDirect3DRMV
return CONTAINING_RECORD(iface, struct d3drm_viewport, IDirect3DRMViewport2_iface);
}
static inline void d3drm_normalize_d3d_color(D3DCOLORVALUE *color_value, D3DCOLOR color)
{
color_value->r = RGBA_GETRED(color) / 255.0f;
color_value->g = RGBA_GETGREEN(color) / 255.0f;
color_value->b = RGBA_GETBLUE(color) / 255.0f;
color_value->a = RGBA_GETALPHA(color) / 255.0f;
}
static HRESULT d3drm_update_background_material(struct d3drm_viewport *viewport)
{
IDirect3DRMFrame *root_frame;
D3DCOLOR color;
D3DMATERIAL mat;
HRESULT hr;
if (FAILED(hr = IDirect3DRMFrame_GetScene(viewport->camera, &root_frame)))
return hr;
color = IDirect3DRMFrame_GetSceneBackground(root_frame);
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
d3drm_normalize_d3d_color(&mat.diffuse, color);
return IDirect3DMaterial_SetMaterial(viewport->material, &mat);
}
static void d3drm_viewport_destroy(struct d3drm_viewport *viewport)
{
TRACE("viewport %p releasing attached interfaces.\n", viewport);
......@@ -284,10 +310,8 @@ static HRESULT WINAPI d3drm_viewport2_Init(IDirect3DRMViewport2 *iface, IDirect3
D3DVIEWPORT vp;
D3DVALUE scale;
IDirect3D *d3d1 = NULL;
D3DCOLOR color;
IDirect3DDevice *d3d_device = NULL;
IDirect3DMaterial *material = NULL;
D3DMATERIAL mat;
D3DMATERIALHANDLE hmat;
HRESULT hr = D3DRM_OK;
......@@ -337,21 +361,9 @@ static HRESULT WINAPI d3drm_viewport2_Init(IDirect3DRMViewport2 *iface, IDirect3
if (FAILED(hr = IDirect3DRMFrame3_QueryInterface(camera, &IID_IDirect3DRMFrame, (void **)&viewport->camera)))
goto cleanup;
color = IDirect3DRMFrame3_GetSceneBackground(camera);
/* Create material (ambient/diffuse/emissive?), set material */
if (FAILED(hr = IDirect3D_CreateMaterial(d3d1, &material, NULL)))
goto cleanup;
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
mat.diffuse.r = RGBA_GETRED(color) / 255.0f;
mat.diffuse.g = RGBA_GETGREEN(color) / 255.0f;
mat.diffuse.b = RGBA_GETBLUE(color) / 255.0f;
mat.diffuse.a = RGBA_GETALPHA(color) / 255.0f;
if (FAILED(hr = IDirect3DMaterial_SetMaterial(material, &mat)))
goto cleanup;
if (FAILED(hr = IDirect3DMaterial_GetHandle(material, d3d_device, &hmat)))
goto cleanup;
......@@ -408,16 +420,49 @@ static HRESULT WINAPI d3drm_viewport1_Init(IDirect3DRMViewport *iface, IDirect3D
static HRESULT WINAPI d3drm_viewport2_Clear(IDirect3DRMViewport2 *iface, DWORD flags)
{
FIXME("iface %p, flags %#x.\n", iface, flags);
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
DDSCAPS caps = { DDSCAPS_ZBUFFER };
HRESULT hr;
D3DRECT clear_rect;
IDirectDrawSurface *ds;
DWORD clear_flags = 0;
TRACE("iface %p, flags %#x.\n", iface, flags);
clear_rect.x1 = clear_rect.y1 = 0;
clear_rect.x2 = viewport->device->width;
clear_rect.y2 = viewport->device->height;
if (flags & D3DRMCLEAR_TARGET)
{
clear_flags |= D3DCLEAR_TARGET;
d3drm_update_background_material(viewport);
}
if (flags & D3DRMCLEAR_ZBUFFER)
{
hr = IDirectDrawSurface_GetAttachedSurface(viewport->device->render_target, &caps, &ds);
if (SUCCEEDED(hr))
{
clear_flags |= D3DCLEAR_ZBUFFER;
IDirectDrawSurface_Release(ds);
}
}
if (flags & D3DRMCLEAR_DIRTYRECTS)
FIXME("Flag D3DRMCLEAR_DIRTYRECT not implemented yet.\n");
if (FAILED(hr = IDirect3DViewport_Clear(viewport->d3d_viewport, 1, &clear_rect, clear_flags)))
return hr;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_Clear(IDirect3DRMViewport *iface)
{
FIXME("iface %p.\n", iface);
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
return D3DRM_OK;
TRACE("iface %p.\n", iface);
return d3drm_viewport2_Clear(&viewport->IDirect3DRMViewport2_iface, D3DRMCLEAR_ALL);
}
static HRESULT WINAPI d3drm_viewport2_Render(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 *frame)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment