Commit 72a2f024 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use the resource access flags in wined3d_device_update_texture().

parent c26c9bad
...@@ -3768,14 +3768,15 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, ...@@ -3768,14 +3768,15 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
if (src_texture->resource.pool != WINED3D_POOL_SYSTEM_MEM || src_texture->resource.usage & WINED3DUSAGE_SCRATCH) if (src_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU
|| src_texture->resource.usage & WINED3DUSAGE_SCRATCH)
{ {
WARN("Source texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL.\n"); WARN("Source resource is GPU accessible or a scratch resource.\n");
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
if (dst_texture->resource.pool != WINED3D_POOL_DEFAULT) if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
{ {
WARN("Destination texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL.\n"); WARN("Destination resource is CPU accessible.\n");
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
......
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