Commit 732338ab authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.

parent 4debdd6a
...@@ -112,13 +112,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeText ...@@ -112,13 +112,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeText
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{ {
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags); iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags); resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -128,13 +130,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeText ...@@ -128,13 +130,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeText
REFGUID refguid, void *pData, DWORD *pSizeOfData) REFGUID refguid, void *pData, DWORD *pSizeOfData)
{ {
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n", TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData); iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData); resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -144,12 +148,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTex ...@@ -144,12 +148,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTex
REFGUID refguid) REFGUID refguid)
{ {
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid); resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
......
...@@ -450,6 +450,13 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture) ...@@ -450,6 +450,13 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
return refcount; return refcount;
} }
struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
{
TRACE("texture %p.\n", texture);
return &texture->resource;
}
HRESULT CDECL wined3d_texture_set_private_data(struct wined3d_texture *texture, HRESULT CDECL wined3d_texture_set_private_data(struct wined3d_texture *texture,
REFGUID guid, const void *data, DWORD data_size, DWORD flags) REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{ {
......
...@@ -267,6 +267,7 @@ ...@@ -267,6 +267,7 @@
@ cdecl wined3d_texture_get_parent(ptr) @ cdecl wined3d_texture_get_parent(ptr)
@ cdecl wined3d_texture_get_priority(ptr) @ cdecl wined3d_texture_get_priority(ptr)
@ cdecl wined3d_texture_get_private_data(ptr ptr ptr ptr) @ cdecl wined3d_texture_get_private_data(ptr ptr ptr ptr)
@ cdecl wined3d_texture_get_resource(ptr)
@ cdecl wined3d_texture_get_sub_resource(ptr long) @ cdecl wined3d_texture_get_sub_resource(ptr long)
@ cdecl wined3d_texture_incref(ptr) @ cdecl wined3d_texture_incref(ptr)
@ cdecl wined3d_texture_preload(ptr) @ cdecl wined3d_texture_preload(ptr)
......
...@@ -2504,6 +2504,7 @@ void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture) ...@@ -2504,6 +2504,7 @@ void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture)
DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture); DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_private_data(const struct wined3d_texture *texture, HRESULT __cdecl wined3d_texture_get_private_data(const struct wined3d_texture *texture,
REFGUID guid, void *data, DWORD *data_size); REFGUID guid, void *data, DWORD *data_size);
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture, struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
UINT sub_resource_idx); UINT sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture); ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
......
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