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wine
wine-winehq
Commits
733f81ef
Commit
733f81ef
authored
Mar 11, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 14, 2011
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d3d8: Disallow z buffers smaller than the color buffer.
parent
494ceab8
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device.c
dlls/d3d8/device.c
+18
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dlls/d3d8/device.c
View file @
733f81ef
...
@@ -1032,6 +1032,24 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *ifa
...
@@ -1032,6 +1032,24 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *ifa
wined3d_mutex_lock
();
wined3d_mutex_lock
();
if
(
pZSurface
)
{
struct
wined3d_resource_desc
ds_desc
,
rt_desc
;
struct
wined3d_resource
*
wined3d_resource
;
wined3d_resource
=
IWineD3DSurface_GetResource
(
pZSurface
->
wineD3DSurface
);
wined3d_resource_get_desc
(
wined3d_resource
,
&
ds_desc
);
wined3d_resource
=
IWineD3DSurface_GetResource
(
pSurface
->
wineD3DSurface
);
wined3d_resource_get_desc
(
wined3d_resource
,
&
rt_desc
);
if
(
ds_desc
.
width
<
rt_desc
.
width
||
ds_desc
.
height
<
rt_desc
.
height
)
{
WARN
(
"Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL
\n
"
);
wined3d_mutex_unlock
();
return
D3DERR_INVALIDCALL
;
}
}
hr
=
IWineD3DDevice_GetDepthStencilSurface
(
This
->
WineD3DDevice
,
&
original_ds
);
hr
=
IWineD3DDevice_GetDepthStencilSurface
(
This
->
WineD3DDevice
,
&
original_ds
);
if
(
hr
==
WINED3D_OK
||
hr
==
WINED3DERR_NOTFOUND
)
if
(
hr
==
WINED3D_OK
||
hr
==
WINED3DERR_NOTFOUND
)
{
{
...
...
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