Commit 73432b28 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement SM4 ilt instruction.

parent 3f21a039
......@@ -2981,6 +2981,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
case WINED3DSIH_LT: op = "lessThan"; break;
case WINED3DSIH_ILT: op = "lessThan"; break;
case WINED3DSIH_NE: op = "notEqual"; break;
default:
op = "<unhandled operator>";
......@@ -3001,6 +3002,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_IGE: op = ">="; break;
case WINED3DSIH_UGE: op = ">="; break;
case WINED3DSIH_LT: op = "<"; break;
case WINED3DSIH_ILT: op = "<"; break;
case WINED3DSIH_NE: op = "!="; break;
default:
op = "<unhandled operator>";
......@@ -8007,7 +8009,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ shader_glsl_relop,
/* WINED3DSIH_ILT */ NULL,
/* WINED3DSIH_ILT */ shader_glsl_relop,
/* WINED3DSIH_IMAD */ shader_glsl_mad,
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
......
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