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wine
wine-winehq
Commits
743e9b35
Commit
743e9b35
authored
Oct 24, 2010
by
David Adam
Committed by
Alexandre Julliard
Oct 25, 2010
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Plain Diff
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
parent
75915638
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2 changed files
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68 additions
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0 deletions
+68
-0
device.c
dlls/d3d8/device.c
+2
-0
device.c
dlls/d3d8/tests/device.c
+66
-0
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dlls/d3d8/device.c
View file @
743e9b35
...
@@ -1354,6 +1354,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 ifa
...
@@ -1354,6 +1354,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 ifa
TRACE
(
"iface %p, token %#x.
\n
"
,
iface
,
Token
);
TRACE
(
"iface %p, token %#x.
\n
"
,
iface
,
Token
);
if
(
!
Token
)
return
D3D_OK
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
stateblock
=
d3d8_get_object
(
&
This
->
handle_table
,
Token
-
1
,
D3D8_HANDLE_SB
);
stateblock
=
d3d8_get_object
(
&
This
->
handle_table
,
Token
-
1
,
D3D8_HANDLE_SB
);
if
(
!
stateblock
)
if
(
!
stateblock
)
...
...
dlls/d3d8/tests/device.c
View file @
743e9b35
...
@@ -1992,6 +1992,71 @@ done:
...
@@ -1992,6 +1992,71 @@ done:
if
(
d3d8
)
IDirect3D8_Release
(
d3d8
);
if
(
d3d8
)
IDirect3D8_Release
(
d3d8
);
}
}
static
void
test_ApplyStateBlock
(
void
)
{
D3DPRESENT_PARAMETERS
d3dpp
;
IDirect3DDevice8
*
device
=
NULL
;
IDirect3D8
*
d3d8
;
HWND
hwnd
;
HRESULT
hr
;
D3DDISPLAYMODE
d3ddm
;
DWORD
received
,
token
;
d3d8
=
pDirect3DCreate8
(
D3D_SDK_VERSION
);
ok
(
d3d8
!=
NULL
,
"Failed to create IDirect3D8 object
\n
"
);
hwnd
=
CreateWindow
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
,
100
,
100
,
160
,
160
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hwnd
!=
NULL
,
"Failed to create window
\n
"
);
if
(
!
d3d8
||
!
hwnd
)
goto
cleanup
;
IDirect3D8_GetAdapterDisplayMode
(
d3d8
,
D3DADAPTER_DEFAULT
,
&
d3ddm
);
ZeroMemory
(
&
d3dpp
,
sizeof
(
d3dpp
)
);
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
800
;
d3dpp
.
BackBufferHeight
=
600
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
TRUE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_D16
;
hr
=
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
hwnd
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
|
D3DCREATE_PUREDEVICE
,
&
d3dpp
,
&
device
);
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_NOTAVAILABLE
||
hr
==
D3DERR_INVALIDCALL
,
"IDirect3D8_CreateDevice failed with %#x
\n
"
,
hr
);
if
(
!
device
)
{
skip
(
"Failed to create a d3d device
\n
"
);
goto
cleanup
;
}
IDirect3DDevice8_CreateStateBlock
(
device
,
D3DSBT_ALL
,
&
token
);
ok
(
token
!=
0
,
"received null token
\n
"
);
IDirect3DDevice8_BeginStateBlock
(
device
);
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ZENABLE
,
TRUE
);
IDirect3DDevice8_EndStateBlock
(
device
,
&
token
);
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ZENABLE
,
FALSE
);
hr
=
IDirect3DDevice8_GetRenderState
(
device
,
D3DRS_ZENABLE
,
&
received
);
ok
(
hr
==
D3D_OK
,
"Expected= D3D_OK, Got= %#x
\n
"
,
hr
);
ok
(
received
==
FALSE
,
"Expected = TRUE, received FALSE
\n
"
);
IDirect3DDevice8_ApplyStateBlock
(
device
,
0
);
ok
(
hr
==
D3D_OK
,
"Expected= D3D_OK, Got= %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetRenderState
(
device
,
D3DRS_ZENABLE
,
&
received
);
ok
(
hr
==
D3D_OK
,
"Expected= D3D_OK, Got= %#x
\n
"
,
hr
);
ok
(
received
==
FALSE
,
"Expected = TRUE, received FALSE
\n
"
);
IDirect3DDevice8_ApplyStateBlock
(
device
,
token
);
ok
(
hr
==
D3D_OK
,
"Expected= D3D_OK, Got= %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetRenderState
(
device
,
D3DRS_ZENABLE
,
&
received
);
ok
(
hr
==
D3D_OK
,
"Expected= D3D_OK, Got= %#x
\n
"
,
hr
);
ok
(
received
==
TRUE
,
"Expected = TRUE, received FALSE
\n
"
);
cleanup:
if
(
device
)
IDirect3DDevice8_Release
(
device
);
if
(
d3d8
)
IDirect3D8_Release
(
d3d8
);
}
START_TEST
(
device
)
START_TEST
(
device
)
{
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
...
@@ -2028,6 +2093,7 @@ START_TEST(device)
...
@@ -2028,6 +2093,7 @@ START_TEST(device)
test_shader
();
test_shader
();
test_limits
();
test_limits
();
test_lights
();
test_lights
();
test_ApplyStateBlock
();
test_render_zero_triangles
();
test_render_zero_triangles
();
test_depth_stencil_reset
();
test_depth_stencil_reset
();
test_wndproc
();
test_wndproc
();
...
...
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