Commit 74471e85 authored by Aric Stewart's avatar Aric Stewart Committed by Alexandre Julliard

winmm: sndPlaySound can play resource sounds.

parent d0d7c47b
......@@ -566,7 +566,7 @@ BOOL WINAPI PlaySoundW(LPCWSTR pszSoundW, HMODULE hmod, DWORD fdwSound)
*/
BOOL WINAPI sndPlaySoundA(LPCSTR pszSoundA, UINT uFlags)
{
uFlags &= SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
uFlags &= SND_RESOURCE|SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
return MULTIMEDIA_PlaySound(pszSoundA, 0, uFlags, FALSE);
}
......@@ -575,7 +575,7 @@ BOOL WINAPI sndPlaySoundA(LPCSTR pszSoundA, UINT uFlags)
*/
BOOL WINAPI sndPlaySoundW(LPCWSTR pszSound, UINT uFlags)
{
uFlags &= SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
uFlags &= SND_RESOURCE|SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
return MULTIMEDIA_PlaySound(pszSound, 0, uFlags, TRUE);
}
......
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