Commit 752c1446 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Extend resinfo instruction to support UAVs.

parent 8fa59b8d
...@@ -4778,7 +4778,8 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins) ...@@ -4778,7 +4778,8 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
const struct wined3d_gl_info *gl_info = ins->ctx->gl_info; const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
enum wined3d_shader_resource_type resource_type; enum wined3d_shader_resource_type resource_type;
unsigned int resource_idx, sampler_bind_idx, i; enum wined3d_shader_register_type reg_type;
unsigned int resource_idx, bind_idx, i;
enum wined3d_data_type dst_data_type; enum wined3d_data_type dst_data_type;
struct glsl_src_param lod_param; struct glsl_src_param lod_param;
char dst_swizzle[6]; char dst_swizzle[6];
...@@ -4793,11 +4794,20 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins) ...@@ -4793,11 +4794,20 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &ins->dst[0], dst_data_type); write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &ins->dst[0], dst_data_type);
shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle); shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle);
reg_type = ins->src[1].reg.type;
resource_idx = ins->src[1].reg.idx[0].offset; resource_idx = ins->src[1].reg.idx[0].offset;
resource_type = ins->ctx->reg_maps->resource_info[resource_idx].type;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &lod_param); shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &lod_param);
sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, if (reg_type == WINED3DSPR_RESOURCE)
resource_idx, WINED3D_SAMPLER_DEFAULT); {
resource_type = ins->ctx->reg_maps->resource_info[resource_idx].type;
bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
resource_idx, WINED3D_SAMPLER_DEFAULT);
}
else
{
resource_type = ins->ctx->reg_maps->uav_resource_info[resource_idx].type;
bind_idx = resource_idx;
}
if (resource_type >= ARRAY_SIZE(resource_type_info)) if (resource_type >= ARRAY_SIZE(resource_type_info))
{ {
...@@ -4810,20 +4820,34 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins) ...@@ -4810,20 +4820,34 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
else else
shader_addline(ins->ctx->buffer, "vec4("); shader_addline(ins->ctx->buffer, "vec4(");
shader_addline(ins->ctx->buffer, "textureSize(%s_sampler%u, %s), ", if (reg_type == WINED3DSPR_RESOURCE)
shader_glsl_get_prefix(version->type), sampler_bind_idx, lod_param.param_str); {
shader_addline(ins->ctx->buffer, "textureSize(%s_sampler%u, %s), ",
shader_glsl_get_prefix(version->type), bind_idx, lod_param.param_str);
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i) for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, "); shader_addline(ins->ctx->buffer, "0, ");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS]) if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
{ {
shader_addline(ins->ctx->buffer, "textureQueryLevels(%s_sampler%u)", shader_addline(ins->ctx->buffer, "textureQueryLevels(%s_sampler%u)",
shader_glsl_get_prefix(version->type), sampler_bind_idx); shader_glsl_get_prefix(version->type), bind_idx);
}
else
{
FIXME("textureQueryLevels is not supported, returning 1 mipmap level.\n");
shader_addline(ins->ctx->buffer, "1");
}
} }
else else
{ {
FIXME("textureQueryLevels is not supported, returning 1 mipmap level.\n"); shader_addline(ins->ctx->buffer, "imageSize(%s_image%u), ",
shader_glsl_get_prefix(version->type), bind_idx);
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, ");
/* For UAVs the returned miplevel count is always 1. */
shader_addline(ins->ctx->buffer, "1"); shader_addline(ins->ctx->buffer, "1");
} }
......
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