Commit 75454161 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Partial implementation of D3DXAssembleShader function.

This only executes the preprocessing pass. No parsing of the shader yet.
parent ced7d134
...@@ -5,6 +5,7 @@ VPATH = @srcdir@ ...@@ -5,6 +5,7 @@ VPATH = @srcdir@
MODULE = d3dx9_36.dll MODULE = d3dx9_36.dll
IMPORTLIB = d3dx9 IMPORTLIB = d3dx9
IMPORTS = d3d9 gdi32 user32 kernel32 IMPORTS = d3d9 gdi32 user32 kernel32
EXTRALIBS = $(LIBWPP)
C_SRCS = \ C_SRCS = \
core.c \ core.c \
......
...@@ -128,5 +128,12 @@ typedef struct ID3DXSpriteImpl ...@@ -128,5 +128,12 @@ typedef struct ID3DXSpriteImpl
int allocated_sprites; /* number of (pre-)allocated sprites */ int allocated_sprites; /* number of (pre-)allocated sprites */
} ID3DXSpriteImpl; } ID3DXSpriteImpl;
#define MESSAGEBUFFER_INITIAL_SIZE 256
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
#else
#define PRINTF_ATTR(fmt,args)
#endif
#endif /* __WINE_D3DX9_36_PRIVATE_H */ #endif /* __WINE_D3DX9_36_PRIVATE_H */
/* /*
* Copyright 2008 Luis Busquets * Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
...@@ -22,6 +23,7 @@ ...@@ -22,6 +23,7 @@
#include "wine/unicode.h" #include "wine/unicode.h"
#include "windef.h" #include "windef.h"
#include "wingdi.h" #include "wingdi.h"
#include "wine/wpp.h"
#include "d3dx9_36_private.h" #include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx); WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
...@@ -168,6 +170,218 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO ...@@ -168,6 +170,218 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO
return S_FALSE; return S_FALSE;
} }
#define BUFFER_INITIAL_CAPACITY 256
struct mem_file_desc
{
const char *buffer;
unsigned int size;
unsigned int pos;
};
struct mem_file_desc current_shader;
LPD3DXINCLUDE current_include;
char *wpp_output;
int wpp_output_capacity, wpp_output_size;
char *wpp_messages;
int wpp_messages_capacity, wpp_messages_size;
/* Mutex used to guarantee a single invocation
of the D3DXAssembleShader function (or its variants) at a time.
This is needed as wpp isn't thread-safe */
static CRITICAL_SECTION wpp_mutex;
static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
{
0, 0, &wpp_mutex,
{ &wpp_mutex_debug.ProcessLocksList,
&wpp_mutex_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
};
static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
/* Preprocessor error reporting functions */
static void wpp_write_message(const char *fmt, va_list args)
{
char* newbuffer;
int rc, newsize;
if(wpp_messages_capacity == 0)
{
wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
if(wpp_messages == NULL)
{
ERR("Error allocating memory for parser messages\n");
return;
}
wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
}
while(1)
{
rc = vsnprintf(wpp_messages + wpp_messages_size,
wpp_messages_capacity - wpp_messages_size, fmt, args);
if (rc < 0 || /* C89 */
rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
/* Resize the buffer */
newsize = wpp_messages_capacity * 2;
newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
if(newbuffer == NULL)
{
ERR("Error reallocating memory for parser messages\n");
return;
}
wpp_messages = newbuffer;
wpp_messages_capacity = newsize;
}
else
{
wpp_messages_size += rc;
return;
}
}
}
static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
wpp_write_message(fmt, args);
va_end(args);
}
static void wpp_error(const char *file, int line, int col, const char *near,
const char *msg, va_list ap)
{
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
line, col, "Error");
wpp_write_message(msg, ap);
wpp_write_message_var("\n");
}
static void wpp_warning(const char *file, int line, int col, const char *near,
const char *msg, va_list ap)
{
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
line, col, "Warning");
wpp_write_message(msg, ap);
wpp_write_message_var("\n");
}
static char *wpp_lookup_mem(const char *filename, const char *parent_name,
char **include_path, int include_path_count)
{
/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
char *path;
path = malloc(strlen(filename) + 1);
if(!path) return NULL;
memcpy(path, filename, strlen(filename) + 1);
return path;
}
static void *wpp_open_mem(const char *filename, int type)
{
struct mem_file_desc *desc;
HRESULT hr;
if(filename[0] == '\0') /* "" means to load the initial shader */
{
current_shader.pos = 0;
return &current_shader;
}
if(current_include == NULL) return NULL;
desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
if(!desc)
{
ERR("Error allocating memory\n");
return NULL;
}
hr = ID3DXInclude_Open(current_include,
type ? D3DXINC_SYSTEM : D3DXINC_LOCAL,
filename, NULL, (LPCVOID *)&desc->buffer,
&desc->size);
if(FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, desc);
return NULL;
}
desc->pos = 0;
return desc;
}
static void wpp_close_mem(void *file)
{
struct mem_file_desc *desc = file;
if(desc != &current_shader)
{
if(current_include)
ID3DXInclude_Close(current_include, desc->buffer);
else
ERR("current_include == NULL, desc == %p, buffer = %s\n",
desc, desc->buffer);
HeapFree(GetProcessHeap(), 0, desc);
}
}
static int wpp_read_mem(void *file, char *buffer, unsigned int len)
{
struct mem_file_desc *desc = file;
len = min(len, desc->size - desc->pos);
memcpy(buffer, desc->buffer + desc->pos, len);
desc->pos += len;
return len;
}
static void wpp_write_mem(const char *buffer, unsigned int len)
{
char *new_wpp_output;
if(wpp_output_capacity == 0)
{
wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
if(!wpp_output)
{
ERR("Error allocating memory\n");
return;
}
wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
}
if(len > wpp_output_capacity - wpp_output_size)
{
while(len > wpp_output_capacity - wpp_output_size)
{
wpp_output_capacity *= 2;
}
new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
wpp_output_capacity);
if(!new_wpp_output)
{
ERR("Error allocating memory\n");
return;
}
wpp_output = new_wpp_output;
}
memcpy(wpp_output + wpp_output_size, buffer, len);
wpp_output_size += len;
}
static int wpp_close_output(void)
{
char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
wpp_output_size + 1);
if(!new_wpp_output) return 0;
wpp_output = new_wpp_output;
wpp_output[wpp_output_size]='\0';
return 1;
}
HRESULT WINAPI D3DXAssembleShader(LPCSTR data, HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
UINT data_len, UINT data_len,
CONST D3DXMACRO* defines, CONST D3DXMACRO* defines,
...@@ -176,8 +390,92 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data, ...@@ -176,8 +390,92 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
LPD3DXBUFFER* shader, LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages) LPD3DXBUFFER* error_messages)
{ {
int ret;
HRESULT hr;
CONST D3DXMACRO* def = defines;
static const struct wpp_callbacks wpp_callbacks = {
wpp_lookup_mem,
wpp_open_mem,
wpp_close_mem,
wpp_read_mem,
wpp_write_mem,
wpp_error,
wpp_warning,
};
EnterCriticalSection(&wpp_mutex);
/* TODO: flags */
if(flags) FIXME("flags: %x\n", flags);
if(def != NULL)
{
while(def->Name != NULL)
{
wpp_add_define(def->Name, def->Definition);
def++;
}
}
current_include = include;
*shader = *error_messages = NULL;
wpp_output_size = wpp_output_capacity = 0;
wpp_output = NULL;
/* Preprocess shader */
wpp_set_callbacks(&wpp_callbacks);
wpp_messages_size = wpp_messages_capacity = 0;
wpp_messages = NULL;
current_shader.buffer = data;
current_shader.size = data_len;
ret = wpp_parse("", NULL);
if(!wpp_close_output())
ret = 1;
if(ret)
{
TRACE("Error during shader preprocessing\n");
if(wpp_messages)
{
int size;
LPD3DXBUFFER buffer;
TRACE("Preprocessor messages:\n");
TRACE("%s", wpp_messages);
size = strlen(wpp_messages) + 1;
hr = D3DXCreateBuffer(size, &buffer);
if(FAILED(hr)) goto cleanup;
CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size);
*error_messages = buffer;
}
if(data)
{
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_an(data, data_len));
}
hr = D3DXERR_INVALIDDATA;
goto cleanup;
}
FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages); FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages);
return D3DERR_INVALIDCALL; hr = D3DERR_INVALIDCALL;
cleanup:
/* Remove the previously added defines */
if(defines != NULL)
{
while(defines->Name != NULL)
{
wpp_del_define(defines->Name);
defines++;
}
}
HeapFree(GetProcessHeap(), 0, wpp_messages);
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);
return hr;
} }
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
......
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