Commit 764df64f authored by Rafał Mużyło's avatar Rafał Mużyło Committed by Alexandre Julliard

d3d9: Expand rectangles in debug strings.

Most debug lines - except these three - expand the rectangles; so this puts things simply in sync with the rest. Signed-off-by: 's avatarRafał Mużyło <galtgendo@o2.pl> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 7e46daa1
......@@ -1014,8 +1014,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
unsigned int i;
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
iface, src_rect, dst_rect, dst_window_override, dirty_region);
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
if (device->device_state != D3D9_DEVICE_STATE_OK)
return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
......@@ -1512,8 +1512,8 @@ static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
struct wined3d_box src_box;
HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
iface, src_surface, src_rect, dst_surface, dst_point);
TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, dst_point);
wined3d_mutex_lock();
......@@ -1630,8 +1630,8 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
HRESULT hr = D3DERR_INVALIDCALL;
RECT d, s;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
iface, src_surface, src_rect, dst_surface, dst_rect, filter);
TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), filter);
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
......
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