Commit 769efb1f authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3drm: Avoid LPDIRECT3DRMTEXTURE.

parent 273dcbf5
...@@ -317,24 +317,20 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateUserVisual(IDirect3DRM* iface, D3DRM ...@@ -317,24 +317,20 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateUserVisual(IDirect3DRM* iface, D3DRM
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM* iface, const char* filename, static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM *iface,
LPDIRECT3DRMTEXTURE* Texture) const char *filename, IDirect3DRMTexture **texture)
{ {
IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture);
return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)Texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture);
} }
static HRESULT WINAPI IDirect3DRMImpl_LoadTextureFromResource(IDirect3DRM* iface, HRSRC rs, static HRESULT WINAPI IDirect3DRMImpl_LoadTextureFromResource(IDirect3DRM *iface,
LPDIRECT3DRMTEXTURE* Texture) HRSRC resource, IDirect3DRMTexture **texture)
{ {
IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("iface %p, resource %p, texture %p stub!\n", iface, resource, texture);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, rs, Texture);
return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)Texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture);
} }
static HRESULT WINAPI IDirect3DRMImpl_SetSearchPath(IDirect3DRM* iface, LPCSTR path) static HRESULT WINAPI IDirect3DRMImpl_SetSearchPath(IDirect3DRM* iface, LPCSTR path)
......
...@@ -781,12 +781,9 @@ static D3DRMSORTMODE WINAPI IDirect3DRMFrame2Impl_GetSortMode(IDirect3DRMFrame2* ...@@ -781,12 +781,9 @@ static D3DRMSORTMODE WINAPI IDirect3DRMFrame2Impl_GetSortMode(IDirect3DRMFrame2*
return D3DRMSORT_FROMPARENT; return D3DRMSORT_FROMPARENT;
} }
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTexture(IDirect3DRMFrame2* iface, static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture)
LPDIRECT3DRMTEXTURE * tex)
{ {
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface); FIXME("iface %p, texture %p stub!\n", iface, texture);
FIXME("(%p/%p)->(%p): stub\n", iface, This, tex);
return E_NOTIMPL; return E_NOTIMPL;
} }
...@@ -1041,12 +1038,10 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundDepth(IDirect3DRMF ...@@ -1041,12 +1038,10 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundDepth(IDirect3DRMF
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundImage(IDirect3DRMFrame2* iface, static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundImage(IDirect3DRMFrame2 *iface,
LPDIRECT3DRMTEXTURE texture) IDirect3DRMTexture *texture)
{ {
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface); FIXME("iface %p, texture %p stub!\n", iface, texture);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
return E_NOTIMPL; return E_NOTIMPL;
} }
...@@ -1165,12 +1160,9 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSortMode(IDirect3DRMFrame2* iface ...@@ -1165,12 +1160,9 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSortMode(IDirect3DRMFrame2* iface
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTexture(IDirect3DRMFrame2* iface, static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
LPDIRECT3DRMTEXTURE texture)
{ {
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface); FIXME("iface %p, texture %p stub!\n", iface, texture);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
return E_NOTIMPL; return E_NOTIMPL;
} }
......
...@@ -658,8 +658,8 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetColor(IDirect3DRMMeshBuilde ...@@ -658,8 +658,8 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetColor(IDirect3DRMMeshBuilde
return IDirect3DRMMeshBuilder3_SetColor(&This->IDirect3DRMMeshBuilder3_iface, color); return IDirect3DRMMeshBuilder3_SetColor(&This->IDirect3DRMMeshBuilder3_iface, color);
} }
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTexture(IDirect3DRMMeshBuilder2* iface, static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTexture(IDirect3DRMMeshBuilder2 *iface,
LPDIRECT3DRMTEXTURE texture) IDirect3DRMTexture *texture)
{ {
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface); IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
LPDIRECT3DRMTEXTURE3 texture3 = NULL; LPDIRECT3DRMTEXTURE3 texture3 = NULL;
...@@ -2169,7 +2169,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil ...@@ -2169,7 +2169,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil
hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group, (LPDIRECT3DRMMATERIAL)This->materials[k].material); hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group, (LPDIRECT3DRMMATERIAL)This->materials[k].material);
if (SUCCEEDED(hr) && This->materials[k].texture) if (SUCCEEDED(hr) && This->materials[k].texture)
{ {
LPDIRECT3DRMTEXTURE texture; IDirect3DRMTexture *texture;
IDirect3DRMTexture3_QueryInterface(This->materials[k].texture, &IID_IDirect3DRMTexture, (LPVOID*)&texture); IDirect3DRMTexture3_QueryInterface(This->materials[k].texture, &IID_IDirect3DRMTexture, (LPVOID*)&texture);
hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture); hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
...@@ -2857,8 +2857,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupMaterial(IDirect3DRMMesh* ifac ...@@ -2857,8 +2857,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupMaterial(IDirect3DRMMesh* ifac
return D3DRM_OK; return D3DRM_OK;
} }
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupTexture(IDirect3DRMMesh* iface, static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE texture) D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
{ {
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface); IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
...@@ -2981,8 +2981,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupMaterial(IDirect3DRMMesh* ifac ...@@ -2981,8 +2981,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupMaterial(IDirect3DRMMesh* ifac
return D3DRM_OK; return D3DRM_OK;
} }
static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupTexture(IDirect3DRMMesh* iface, static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *texture) D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
{ {
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface); IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
......
...@@ -451,7 +451,7 @@ static void test_MeshBuilder(void) ...@@ -451,7 +451,7 @@ static void test_MeshBuilder(void)
unsigned nb_vertices, nb_faces, nb_face_vertices; unsigned nb_vertices, nb_faces, nb_face_vertices;
DWORD data_size; DWORD data_size;
LPDIRECT3DRMMATERIAL material = (LPDIRECT3DRMMATERIAL)0xdeadbeef; LPDIRECT3DRMMATERIAL material = (LPDIRECT3DRMMATERIAL)0xdeadbeef;
LPDIRECT3DRMTEXTURE texture = (LPDIRECT3DRMTEXTURE)0xdeadbeef; IDirect3DRMTexture *texture = (IDirect3DRMTexture *)0xdeadbeef;
D3DVALUE values[3]; D3DVALUE values[3];
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh); nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
...@@ -1435,7 +1435,7 @@ static void test_Texture(void) ...@@ -1435,7 +1435,7 @@ static void test_Texture(void)
{ {
HRESULT hr; HRESULT hr;
IDirect3DRM *d3drm; IDirect3DRM *d3drm;
LPDIRECT3DRMTEXTURE pTexture; IDirect3DRMTexture *texture;
D3DRMIMAGE initimg = { D3DRMIMAGE initimg = {
2, 2, 1, 1, 32, 2, 2, 1, 1, 32,
TRUE, 2 * sizeof(DWORD), NULL, NULL, TRUE, 2 * sizeof(DWORD), NULL, NULL,
...@@ -1449,23 +1449,23 @@ static void test_Texture(void) ...@@ -1449,23 +1449,23 @@ static void test_Texture(void)
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
initimg.buffer1 = &pixel; initimg.buffer1 = &pixel;
hr = IDirect3DRM_CreateTexture(d3drm, &initimg, &pTexture); hr = IDirect3DRM_CreateTexture(d3drm, &initimg, &texture);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMTexture interface (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMTexture interface (hr = %x)\n", hr);
hr = IDirect3DRMTexture_GetClassName(pTexture, NULL, cname); hr = IDirect3DRMTexture_GetClassName(texture, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture_GetClassName(pTexture, NULL, NULL); hr = IDirect3DRMTexture_GetClassName(texture, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1; size = 1;
hr = IDirect3DRMTexture_GetClassName(pTexture, &size, cname); hr = IDirect3DRMTexture_GetClassName(texture, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr); ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname); size = sizeof(cname);
hr = IDirect3DRMTexture_GetClassName(pTexture, &size, cname); hr = IDirect3DRMTexture_GetClassName(texture, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size); ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname); ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
IDirect3DRMTexture_Release(pTexture); IDirect3DRMTexture_Release(texture);
IDirect3DRM_Release(d3drm); IDirect3DRM_Release(d3drm);
} }
......
...@@ -87,8 +87,8 @@ DECLARE_INTERFACE_(IDirect3DRM,IUnknown) ...@@ -87,8 +87,8 @@ DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE; STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE; STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
......
...@@ -162,7 +162,7 @@ typedef void (__cdecl *D3DRMDEVICE3UPDATECALLBACK)(struct IDirect3DRMDevice3 *de ...@@ -162,7 +162,7 @@ typedef void (__cdecl *D3DRMDEVICE3UPDATECALLBACK)(struct IDirect3DRMDevice3 *de
int count, D3DRECT *rects); int count, D3DRECT *rects);
typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx, typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx,
D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport); D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport);
typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *); typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture);
typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *); typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *);
typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg); typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg);
typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx, typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
...@@ -1113,7 +1113,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual) ...@@ -1113,7 +1113,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE; STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, BOOL with_rotation) PURE; STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
...@@ -1138,7 +1138,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual) ...@@ -1138,7 +1138,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
...@@ -1152,7 +1152,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual) ...@@ -1152,7 +1152,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference, STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE; D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
...@@ -1346,7 +1346,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame) ...@@ -1346,7 +1346,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE; STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE; STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, BOOL with_rotation) PURE; STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE; STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
...@@ -1371,7 +1371,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame) ...@@ -1371,7 +1371,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
...@@ -1385,7 +1385,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame) ...@@ -1385,7 +1385,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference, STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE; D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
...@@ -1921,7 +1921,7 @@ DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual) ...@@ -1921,7 +1921,7 @@ DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual)
STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE; STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE; STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE; STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE;
STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE; STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture *texture) PURE;
STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE; STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace,
DWORD *fDataSize, unsigned *fData) PURE; DWORD *fDataSize, unsigned *fData) PURE;
...@@ -1930,7 +1930,7 @@ DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual) ...@@ -1930,7 +1930,7 @@ DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual)
STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE; STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE;
STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE; STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture **texture) PURE;
}; };
#undef INTERFACE #undef INTERFACE
...@@ -2285,7 +2285,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject) ...@@ -2285,7 +2285,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
...@@ -2294,7 +2294,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject) ...@@ -2294,7 +2294,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE; STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
...@@ -2518,7 +2518,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual) ...@@ -2518,7 +2518,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
...@@ -2689,7 +2689,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder) ...@@ -2689,7 +2689,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
......
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