winebus.sys: Prefer SDL_JoystickRumble over SDL_HAPTIC_LEFTRIGHT.
The SDL_HAPTIC_LEFTRIGHT effect usually involves re-starting the effect
on every update, possibly causing intermittent rumble waves instead of a
continuous effect.
We will also use the newer SDL_JoystickRumbleTriggers function when
available, in order to support trigger rumble on the XBox One and
DualSense controllers.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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