Commit 77d6549f authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_unordered_access_view().

parent 854b925d
......@@ -1579,19 +1579,20 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con
device_invalidate_state(cs->c.device, STATE_UNORDERED_ACCESS_VIEW_BINDING(op->pipeline));
}
void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
unsigned int view_idx, struct wined3d_unordered_access_view *view, unsigned int initial_count)
void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view,
unsigned int initial_count)
{
struct wined3d_cs_set_unordered_access_view *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW;
op->pipeline = pipeline;
op->view_idx = view_idx;
op->view = view;
op->initial_count = initial_count;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data)
......
......@@ -1915,7 +1915,8 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
{
for (j = 0; j < MAX_UNORDERED_ACCESS_VIEWS; ++j)
{
wined3d_cs_emit_set_unordered_access_view(device->cs, i, j, state->unordered_access_view[i][j], ~0);
wined3d_device_context_emit_set_unordered_access_view(context, i, j,
state->unordered_access_view[i][j], ~0);
}
}
......@@ -2697,7 +2698,7 @@ static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_dev
if (uav)
wined3d_unordered_access_view_incref(uav);
state->unordered_access_view[pipeline][idx] = uav;
wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav, initial_count);
wined3d_device_context_emit_set_unordered_access_view(&device->cs->c, pipeline, idx, uav, initial_count);
if (prev)
wined3d_unordered_access_view_decref(prev);
}
......
......@@ -4783,9 +4783,6 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
unsigned int view_idx, struct wined3d_unordered_access_view *view,
unsigned int initial_count) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
......@@ -4828,6 +4825,9 @@ void wined3d_device_context_emit_set_shader(struct wined3d_device_context *conte
void wined3d_device_context_emit_set_shader_resource_view(struct wined3d_device_context *context,
enum wined3d_shader_type type, unsigned int view_idx,
struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view,
unsigned int initial_count) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
......
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