Commit 7928ffac authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Drop glPrioritizeTextures() call.

It's not supported on core profiles and I doubt it matters anyway. For the records, the default value is 1 so this was actually lowering the priority for DEFAULT pool textures.
parent 1e494a69
......@@ -187,13 +187,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
return;
}
if (texture->resource.pool == WINED3D_POOL_DEFAULT)
{
/* Tell OpenGL to try and keep this texture in video ram (well mostly). */
GLclampf tmp = 0.9f;
gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &gl_tex->name, &tmp);
}
/* Initialise the state of the texture object to the OpenGL defaults, not
* the wined3d defaults. */
gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_WRAP;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment