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wine
wine-winehq
Commits
79690ab1
Commit
79690ab1
authored
Jul 21, 2010
by
Owen Rudge
Committed by
Alexandre Julliard
Jul 22, 2010
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d3dx9/tests: Add beginning of general tests for texture functions.
parent
eaa6376e
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2 changed files
with
83 additions
and
1 deletion
+83
-1
Makefile.in
dlls/d3dx9_36/tests/Makefile.in
+2
-1
texture.c
dlls/d3dx9_36/tests/texture.c
+81
-0
No files found.
dlls/d3dx9_36/tests/Makefile.in
View file @
79690ab1
...
@@ -13,7 +13,8 @@ C_SRCS = \
...
@@ -13,7 +13,8 @@ C_SRCS = \
math.c
\
math.c
\
mesh.c
\
mesh.c
\
shader.c
\
shader.c
\
surface.c
surface.c
\
texture.c
RC_SRCS
=
rsrc.rc
RC_SRCS
=
rsrc.rc
...
...
dlls/d3dx9_36/tests/texture.c
0 → 100644
View file @
79690ab1
/*
* Tests for the D3DX9 texture functions
*
* Copyright 2009 Tony Wasserka
* Copyright 2010 Owen Rudge for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include "d3dx9tex.h"
static
void
test_D3DXCheckTextureRequirements
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
todo_wine
{
/* general tests */
hr
=
D3DXCheckTextureRequirements
(
device
,
NULL
,
NULL
,
NULL
,
0
,
NULL
,
D3DPOOL_DEFAULT
);
ok
(
hr
==
D3D_OK
,
"D3DXCheckTextureRequirements returned %#x, expected %#x
\n
"
,
hr
,
D3D_OK
);
hr
=
D3DXCheckTextureRequirements
(
device
,
NULL
,
NULL
,
NULL
,
D3DX_DEFAULT
,
NULL
,
D3DPOOL_DEFAULT
);
ok
(
hr
==
D3D_OK
,
"D3DXCheckTextureRequirements returned %#x, expected %#x
\n
"
,
hr
,
D3D_OK
);
hr
=
D3DXCheckTextureRequirements
(
NULL
,
NULL
,
NULL
,
NULL
,
D3DX_DEFAULT
,
NULL
,
D3DPOOL_DEFAULT
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"D3DXCheckTextureRequirements returned %#x, expected %#x
\n
"
,
hr
,
D3DERR_INVALIDCALL
);
}
/* todo_wine */
}
START_TEST
(
texture
)
{
HWND
wnd
;
IDirect3D9
*
d3d
;
IDirect3DDevice9
*
device
;
D3DPRESENT_PARAMETERS
d3dpp
;
HRESULT
hr
;
wnd
=
CreateWindow
(
"static"
,
"d3dx9_test"
,
0
,
0
,
0
,
0
,
0
,
NULL
,
NULL
,
NULL
,
NULL
);
if
(
!
wnd
)
{
skip
(
"Couldn't create application window
\n
"
);
return
;
}
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
if
(
!
d3d
)
{
skip
(
"Couldn't create IDirect3D9 object
\n
"
);
DestroyWindow
(
wnd
);
return
;
}
ZeroMemory
(
&
d3dpp
,
sizeof
(
d3dpp
));
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
hr
=
IDirect3D9_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
wnd
,
D3DCREATE_MIXED_VERTEXPROCESSING
,
&
d3dpp
,
&
device
);
if
(
FAILED
(
hr
))
{
skip
(
"Failed to create IDirect3DDevice9 object %#x
\n
"
,
hr
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
wnd
);
return
;
}
test_D3DXCheckTextureRequirements
(
device
);
IDirect3DDevice9_Release
(
device
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
wnd
);
}
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