Commit 7aadb082 authored by Andrey Gusev's avatar Andrey Gusev Committed by Alexandre Julliard

d3dx10: Add D3DX10CreateTextureFromMemory stub.

parent e7d6bba2
...@@ -44,7 +44,7 @@ ...@@ -44,7 +44,7 @@
@ stub D3DX10CreateSprite(ptr long ptr) @ stub D3DX10CreateSprite(ptr long ptr)
@ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) @ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) @ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) @ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) @ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) @ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
@ stdcall D3DX10FilterTexture(ptr long long) @ stdcall D3DX10FilterTexture(ptr long long)
......
...@@ -187,6 +187,17 @@ HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE drive ...@@ -187,6 +187,17 @@ HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE drive
return hr; return hr;
} }
HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data,
SIZE_T src_data_size, D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump,
ID3D10Resource **texture, HRESULT *hresult)
{
FIXME("device %p, src_data %p, src_data_size %lu, loadinfo %p, pump %p, texture %p, "
"hresult %p, stub!\n",
device, src_data, src_data_size, loadinfo, pump, texture, hresult);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter) HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter)
{ {
FIXME("texture %p, src_level %u, filter %#x stub!\n", texture, src_level, filter); FIXME("texture %p, src_level %u, filter %#x stub!\n", texture, src_level, filter);
......
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