Commit 7c4dc669 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1/tests: Add some tests for ID2D1Bitmap1::GetSurface().

parent 8eb31f2e
......@@ -6529,6 +6529,237 @@ static void test_create_device(void)
ok(!refcount, "Factory has %u references left.\n", refcount);
}
#define check_bitmap_surface(b, s, o) check_bitmap_surface_(__LINE__, b, s, o)
static void check_bitmap_surface_(unsigned int line, ID2D1Bitmap1 *bitmap, BOOL has_surface, DWORD expected_options)
{
D2D1_BITMAP_OPTIONS options;
IDXGISurface *surface;
HRESULT hr;
options = ID2D1Bitmap1_GetOptions(bitmap);
ok_(__FILE__, line)(options == expected_options, "Unexpected bitmap options %#x, expected %#x.\n",
options, expected_options);
surface = (void *)0xdeadbeef;
hr = ID2D1Bitmap1_GetSurface(bitmap, &surface);
if (has_surface)
{
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *texture;
todo_wine
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get bitmap surface, hr %#x.\n", hr);
ok_(__FILE__, line)(!!surface, "Expected surface instance.\n");
if (SUCCEEDED(hr))
{
/* Correlate with resource configuration. */
hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Texture2D, (void **)&texture);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get texture pointer, hr %#x.\n", hr);
ID3D10Texture2D_GetDesc(texture, &desc);
ok_(__FILE__, line)(desc.Usage == 0, "Unexpected usage %#x.\n", desc.Usage);
ok_(__FILE__, line)(desc.BindFlags == (options & D2D1_BITMAP_OPTIONS_TARGET ?
D3D10_BIND_RENDER_TARGET : D3D10_BIND_SHADER_RESOURCE),
"Unexpected bind flags %#x, bitmap options %#x.\n", desc.BindFlags, options);
ok_(__FILE__, line)(desc.CPUAccessFlags == 0, "Unexpected cpu access flags %#x.\n", desc.CPUAccessFlags);
ok_(__FILE__, line)(desc.MiscFlags == 0, "Unexpected misc flags %#x.\n", desc.MiscFlags);
ID3D10Texture2D_Release(texture);
IDXGISurface_Release(surface);
}
}
else
{
todo_wine {
ok_(__FILE__, line)(hr == D2DERR_INVALID_CALL, "Unexpected hr %#x.\n", hr);
ok_(__FILE__, line)(!surface, "Unexpected surface instance.\n");
}
}
}
#define check_rt_bitmap_surface(r, s, o) check_rt_bitmap_surface_(__LINE__, r, s, o)
static void check_rt_bitmap_surface_(unsigned int line, ID2D1RenderTarget *rt, BOOL has_surface, DWORD options)
{
D2D1_BITMAP_PROPERTIES bitmap_desc;
ID2D1RenderTarget *compatible_rt;
ID2D1DeviceContext *context;
ID2D1Bitmap1 *bitmap1;
ID2D1Bitmap *bitmap;
D2D1_SIZE_U size;
HRESULT hr;
static const DWORD bitmap_data[] =
{
0x7f7f0000,
};
set_size_u(&size, 1, 1);
bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
bitmap_desc.dpiX = 96.0f;
bitmap_desc.dpiY = 96.0f;
hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, sizeof(*bitmap_data), &bitmap_desc, &bitmap);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
hr = ID2D1Bitmap_QueryInterface(bitmap, &IID_ID2D1Bitmap1, (void **)&bitmap1);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get ID2D1Bitmap1 interface, hr %#x.\n", hr);
check_bitmap_surface_(line, bitmap1, has_surface, options);
ID2D1Bitmap1_Release(bitmap1);
ID2D1Bitmap_Release(bitmap);
if (FAILED(ID2D1RenderTarget_QueryInterface(rt, &IID_ID2D1DeviceContext, (void **)&context)))
{
/* Compatible target follows its parent. */
hr = ID2D1RenderTarget_CreateCompatibleRenderTarget(rt, NULL, NULL, NULL,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, (ID2D1BitmapRenderTarget **)&compatible_rt);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create compatible render target, hr %#x.\n", hr);
hr = ID2D1RenderTarget_CreateBitmap(compatible_rt, size, bitmap_data, sizeof(*bitmap_data), &bitmap_desc, &bitmap);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
hr = ID2D1Bitmap_QueryInterface(bitmap, &IID_ID2D1Bitmap1, (void **)&bitmap1);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get ID2D1Bitmap1 interface, hr %#x.\n", hr);
check_bitmap_surface_(line, bitmap1, has_surface, options);
ID2D1RenderTarget_Release(compatible_rt);
ID2D1Bitmap1_Release(bitmap1);
ID2D1Bitmap_Release(bitmap);
}
else
ID2D1DeviceContext_Release(context);
}
static void test_bitmap_surface(void)
{
D2D1_HWND_RENDER_TARGET_PROPERTIES hwnd_rt_desc;
D2D1_RENDER_TARGET_PROPERTIES rt_desc;
ID3D10Device1 *d3d_device;
IDXGISwapChain *swapchain;
IDXGIDevice *dxgi_device;
ID2D1Factory1 *factory;
ID2D1RenderTarget *rt;
IDXGISurface *surface;
ID2D1Device *device;
ID2D1DeviceContext *device_context;
D2D1_BITMAP_PROPERTIES1 bitmap_desc;
ID2D1Bitmap1 *bitmap;
HWND window;
HRESULT hr;
IWICBitmap *wic_bitmap;
IWICImagingFactory *wic_factory;
if (!(d3d_device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory1, NULL, (void **)&factory)))
{
win_skip("ID2D1Factory1 is not supported.\n");
ID3D10Device1_Release(d3d_device);
return;
}
/* DXGI target */
window = create_window();
swapchain = create_swapchain(d3d_device, window, TRUE);
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
rt = create_render_target(surface);
ok(!!rt, "Failed to create render target.\n");
check_rt_bitmap_surface(rt, TRUE, D2D1_BITMAP_OPTIONS_NONE);
ID2D1RenderTarget_Release(rt);
/* Bitmap created from DXGI surface. */
hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device);
ok(SUCCEEDED(hr), "Failed to get IDXGIDevice interface, hr %#x.\n", hr);
hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
ok(SUCCEEDED(hr), "Failed to get ID2D1Device, hr %#x.\n", hr);
hr = ID2D1Device_CreateDeviceContext(device, D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &device_context);
todo_wine
ok(SUCCEEDED(hr), "Failed to create device context, hr %#x.\n", hr);
if (SUCCEEDED(hr))
{
memset(&bitmap_desc, 0, sizeof(bitmap_desc));
bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
bitmap_desc.dpiX = 96.0f;
bitmap_desc.dpiY = 96.0f;
hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(device_context, surface, NULL, &bitmap);
ok(SUCCEEDED(hr), "Failed to create a bitmap, hr %#x.\n", hr);
check_bitmap_surface(bitmap, TRUE, D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW);
check_rt_bitmap_surface((ID2D1RenderTarget *)device_context, TRUE, D2D1_BITMAP_OPTIONS_NONE);
ID2D1DeviceContext_Release(device_context);
}
ID2D1Device_Release(device);
IDXGIDevice_Release(dxgi_device);
IDXGISurface_Release(surface);
/* DC target */
rt_desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
rt_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
rt_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
rt_desc.dpiX = 96.0f;
rt_desc.dpiY = 96.0f;
rt_desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
rt_desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
hr = ID2D1Factory1_CreateDCRenderTarget(factory, &rt_desc, (ID2D1DCRenderTarget **)&rt);
ok(SUCCEEDED(hr), "Failed to create target, hr %#x.\n", hr);
check_rt_bitmap_surface(rt, FALSE, D2D1_BITMAP_OPTIONS_NONE);
ID2D1RenderTarget_Release(rt);
/* HWND target */
hwnd_rt_desc.hwnd = NULL;
hwnd_rt_desc.pixelSize.width = 64;
hwnd_rt_desc.pixelSize.height = 64;
hwnd_rt_desc.presentOptions = D2D1_PRESENT_OPTIONS_NONE;
hwnd_rt_desc.hwnd = CreateWindowA("static", "d2d_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
ok(!!hwnd_rt_desc.hwnd, "Failed to create target window.\n");
hr = ID2D1Factory1_CreateHwndRenderTarget(factory, &rt_desc, &hwnd_rt_desc, (ID2D1HwndRenderTarget **)&rt);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
check_rt_bitmap_surface(rt, FALSE, D2D1_BITMAP_OPTIONS_NONE);
ID2D1RenderTarget_Release(rt);
DestroyWindow(hwnd_rt_desc.hwnd);
/* WIC target */
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
hr = CoCreateInstance(&CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER,
&IID_IWICImagingFactory, (void **)&wic_factory);
ok(SUCCEEDED(hr), "Failed to create WIC imaging factory, hr %#x.\n", hr);
hr = IWICImagingFactory_CreateBitmap(wic_factory, 16, 16,
&GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnDemand, &wic_bitmap);
ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
IWICImagingFactory_Release(wic_factory);
hr = ID2D1Factory1_CreateWicBitmapRenderTarget(factory, wic_bitmap, &rt_desc, &rt);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
check_rt_bitmap_surface(rt, FALSE, D2D1_BITMAP_OPTIONS_NONE);
ID2D1RenderTarget_Release(rt);
CoUninitialize();
ID2D1Factory1_Release(factory);
ID3D10Device1_Release(d3d_device);
}
START_TEST(d2d1)
{
unsigned int argc, i;
......@@ -6568,6 +6799,7 @@ START_TEST(d2d1)
queue_test(test_layer);
queue_test(test_bezier_intersect);
queue_test(test_create_device);
queue_test(test_bitmap_surface);
run_queued_tests();
}
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