Commit 7c933e61 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Recognize SM5 imm_atomic_cmp_exch opcode.

parent 1ff716d8
......@@ -5302,6 +5302,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_IMIN */ NULL,
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
/* WINED3DSIH_IMM_ATOMIC_AND */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CMP_EXCH */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
......
......@@ -8965,6 +8965,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
/* WINED3DSIH_IMM_ATOMIC_AND */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CMP_EXCH */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
......
......@@ -143,6 +143,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_IMIN */ "imin",
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ "imm_atomic_alloc",
/* WINED3DSIH_IMM_ATOMIC_AND */ "imm_atomic_and",
/* WINED3DSIH_IMM_ATOMIC_CMP_EXCH */ "imm_atomic_cmp_exch",
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
/* WINED3DSIH_IMM_ATOMIC_EXCH */ "imm_atomic_exch",
/* WINED3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or",
......
......@@ -261,6 +261,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
WINED3D_SM5_OP_SYNC = 0xbe,
};
......@@ -913,6 +914,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
shader_sm5_read_sync},
};
......
......@@ -669,6 +669,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_IMIN,
WINED3DSIH_IMM_ATOMIC_ALLOC,
WINED3DSIH_IMM_ATOMIC_AND,
WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
WINED3DSIH_IMM_ATOMIC_CONSUME,
WINED3DSIH_IMM_ATOMIC_EXCH,
WINED3DSIH_IMM_ATOMIC_OR,
......
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