Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
7dd4460b
Commit
7dd4460b
authored
Dec 18, 2012
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 19, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
parent
b47facb4
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
91 additions
and
4 deletions
+91
-4
d3d8_private.h
dlls/d3d8/d3d8_private.h
+5
-0
device.c
dlls/d3d8/device.c
+86
-4
No files found.
dlls/d3d8/d3d8_private.h
View file @
7dd4460b
...
@@ -158,6 +158,11 @@ struct d3d8_device
...
@@ -158,6 +158,11 @@ struct d3d8_device
struct
FvfToDecl
*
decls
;
struct
FvfToDecl
*
decls
;
UINT
numConvertedDecls
,
declArraySize
;
UINT
numConvertedDecls
,
declArraySize
;
/* User data draws */
struct
wined3d_buffer
*
vertex_buffer
;
UINT
vertex_buffer_size
;
UINT
vertex_buffer_pos
;
/* Avoids recursion with nested ReleaseRef to 0 */
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL
inDestruction
;
BOOL
inDestruction
;
BOOL
lost
;
BOOL
lost
;
...
...
dlls/d3d8/device.c
View file @
7dd4460b
...
@@ -357,6 +357,9 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
...
@@ -357,6 +357,9 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
}
}
HeapFree
(
GetProcessHeap
(),
0
,
device
->
decls
);
HeapFree
(
GetProcessHeap
(),
0
,
device
->
decls
);
if
(
device
->
vertex_buffer
)
wined3d_buffer_decref
(
device
->
vertex_buffer
);
wined3d_device_uninit_3d
(
device
->
wined3d_device
);
wined3d_device_uninit_3d
(
device
->
wined3d_device
);
wined3d_device_release_focus_window
(
device
->
wined3d_device
);
wined3d_device_release_focus_window
(
device
->
wined3d_device
);
wined3d_device_decref
(
device
->
wined3d_device
);
wined3d_device_decref
(
device
->
wined3d_device
);
...
@@ -595,6 +598,14 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
...
@@ -595,6 +598,14 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
TRACE
(
"iface %p, present_parameters %p.
\n
"
,
iface
,
present_parameters
);
TRACE
(
"iface %p, present_parameters %p.
\n
"
,
iface
,
present_parameters
);
wined3d_mutex_lock
();
wined3d_mutex_lock
();
if
(
device
->
vertex_buffer
)
{
wined3d_buffer_decref
(
device
->
vertex_buffer
);
device
->
vertex_buffer
=
NULL
;
device
->
vertex_buffer_size
=
0
;
}
wined3d_swapchain_desc_from_present_parameters
(
&
swapchain_desc
,
present_parameters
);
wined3d_swapchain_desc_from_present_parameters
(
&
swapchain_desc
,
present_parameters
);
if
(
SUCCEEDED
(
hr
=
wined3d_device_reset
(
device
->
wined3d_device
,
&
swapchain_desc
,
if
(
SUCCEEDED
(
hr
=
wined3d_device_reset
(
device
->
wined3d_device
,
&
swapchain_desc
,
NULL
,
reset_enum_callback
,
TRUE
)))
NULL
,
reset_enum_callback
,
TRUE
)))
...
@@ -1887,23 +1898,94 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
...
@@ -1887,23 +1898,94 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
return
hr
;
return
hr
;
}
}
static
void
STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed
(
void
*
parent
)
{}
static
const
struct
wined3d_parent_ops
d3d8_null_wined3d_parent_ops
=
{
d3d8_null_wined3d_object_destroyed
,
};
/* The caller is responsible for wined3d locking */
static
HRESULT
d3d8_device_prepare_vertex_buffer
(
struct
d3d8_device
*
device
,
UINT
min_size
)
{
HRESULT
hr
;
if
(
device
->
vertex_buffer_size
<
min_size
||
!
device
->
vertex_buffer
)
{
UINT
size
=
max
(
device
->
vertex_buffer_size
*
2
,
min_size
);
struct
wined3d_buffer
*
buffer
;
TRACE
(
"Growing vertex buffer to %u bytes
\n
"
,
size
);
hr
=
wined3d_buffer_create_vb
(
device
->
wined3d_device
,
size
,
WINED3DUSAGE_DYNAMIC
|
WINED3DUSAGE_WRITEONLY
,
WINED3D_POOL_DEFAULT
,
NULL
,
&
d3d8_null_wined3d_parent_ops
,
&
buffer
);
if
(
FAILED
(
hr
))
{
ERR
(
"(%p) wined3d_buffer_create_vb failed with hr = %08x
\n
"
,
device
,
hr
);
return
hr
;
}
if
(
device
->
vertex_buffer
)
wined3d_buffer_decref
(
device
->
vertex_buffer
);
device
->
vertex_buffer
=
buffer
;
device
->
vertex_buffer_size
=
size
;
device
->
vertex_buffer_pos
=
0
;
}
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d8_device_DrawPrimitiveUP
(
IDirect3DDevice8
*
iface
,
static
HRESULT
WINAPI
d3d8_device_DrawPrimitiveUP
(
IDirect3DDevice8
*
iface
,
D3DPRIMITIVETYPE
primitive_type
,
UINT
primitive_count
,
const
void
*
data
,
D3DPRIMITIVETYPE
primitive_type
,
UINT
primitive_count
,
const
void
*
data
,
UINT
stride
)
UINT
stride
)
{
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
HRESULT
hr
;
HRESULT
hr
;
UINT
vtx_count
=
vertex_count_from_primitive_count
(
primitive_type
,
primitive_count
);
UINT
size
=
vtx_count
*
stride
;
UINT
vb_pos
,
align
;
BYTE
*
buffer_data
;
TRACE
(
"iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.
\n
"
,
TRACE
(
"iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.
\n
"
,
iface
,
primitive_type
,
primitive_count
,
data
,
stride
);
iface
,
primitive_type
,
primitive_count
,
data
,
stride
);
if
(
!
primitive_count
)
{
WARN
(
"primitive_count is 0, returning D3D_OK
\n
"
);
return
D3D_OK
;
}
wined3d_mutex_lock
();
wined3d_mutex_lock
();
hr
=
d3d8_device_prepare_vertex_buffer
(
device
,
size
);
if
(
FAILED
(
hr
))
goto
done
;
vb_pos
=
device
->
vertex_buffer_pos
;
align
=
vb_pos
%
stride
;
if
(
align
)
align
=
stride
-
align
;
if
(
vb_pos
+
size
+
align
>
device
->
vertex_buffer_size
)
vb_pos
=
0
;
else
vb_pos
+=
align
;
hr
=
wined3d_buffer_map
(
device
->
vertex_buffer
,
vb_pos
,
size
,
&
buffer_data
,
vb_pos
?
WINED3D_MAP_NOOVERWRITE
:
WINED3D_MAP_DISCARD
);
if
(
FAILED
(
hr
))
goto
done
;
memcpy
(
buffer_data
,
data
,
size
);
wined3d_buffer_unmap
(
device
->
vertex_buffer
);
device
->
vertex_buffer_pos
=
vb_pos
+
size
;
hr
=
wined3d_device_set_stream_source
(
device
->
wined3d_device
,
0
,
device
->
vertex_buffer
,
0
,
stride
);
if
(
FAILED
(
hr
))
goto
done
;
wined3d_device_set_primitive_type
(
device
->
wined3d_device
,
primitive_type
);
wined3d_device_set_primitive_type
(
device
->
wined3d_device
,
primitive_type
);
hr
=
wined3d_device_draw_primitive_up
(
device
->
wined3d_device
,
hr
=
wined3d_device_draw_primitive
(
device
->
wined3d_device
,
vb_pos
/
stride
,
vtx_count
);
vertex_count_from_primitive_count
(
primitive_type
,
primitive_count
),
wined3d_device_set_stream_source
(
device
->
wined3d_device
,
0
,
NULL
,
0
,
0
);
data
,
stride
);
wined3d_mutex_unlock
();
done:
wined3d_mutex_unlock
();
return
hr
;
return
hr
;
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment