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wine
wine-winehq
Commits
7eb63497
Commit
7eb63497
authored
Mar 04, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 04, 2009
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Plain Diff
d3d10core: Add a stub ID3D10VertexShader implementation.
parent
03fae217
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4 changed files
with
142 additions
and
1 deletion
+142
-1
Makefile.in
dlls/d3d10core/Makefile.in
+1
-0
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+8
-0
device.c
dlls/d3d10core/device.c
+15
-1
shader.c
dlls/d3d10core/shader.c
+118
-0
No files found.
dlls/d3d10core/Makefile.in
View file @
7eb63497
...
...
@@ -11,6 +11,7 @@ C_SRCS = \
d3d10core_main.c
\
device.c
\
inputlayout.c
\
shader.c
\
texture2d.c
\
utils.c
\
view.c
...
...
dlls/d3d10core/d3d10core_private.h
View file @
7eb63497
...
...
@@ -97,6 +97,14 @@ struct d3d10_input_layout
LONG
refcount
;
};
/* ID3D10VertexShader */
extern
const
struct
ID3D10VertexShaderVtbl
d3d10_vertex_shader_vtbl
;
struct
d3d10_vertex_shader
{
const
struct
ID3D10VertexShaderVtbl
*
vtbl
;
LONG
refcount
;
};
/* Layered device */
enum
dxgi_device_layer_id
{
...
...
dlls/d3d10core/device.c
View file @
7eb63497
...
...
@@ -919,10 +919,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateVertexShader
(
ID3D10Device
*
iface
,
const
void
*
byte_code
,
SIZE_T
byte_code_length
,
ID3D10VertexShader
**
shader
)
{
struct
d3d10_vertex_shader
*
object
;
FIXME
(
"iface %p, byte_code %p, byte_code_length %lu, shader %p stub!
\n
"
,
iface
,
byte_code
,
byte_code_length
,
shader
);
return
E_NOTIMPL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D10 vertex shader object memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
vtbl
=
&
d3d10_vertex_shader_vtbl
;
object
->
refcount
=
1
;
*
shader
=
(
ID3D10VertexShader
*
)
object
;
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader
(
ID3D10Device
*
iface
,
...
...
dlls/d3d10core/shader.c
0 → 100644
View file @
7eb63497
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d10core
);
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface
(
ID3D10VertexShader
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_ID3D10VertexShader
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10DeviceChild
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef
(
ID3D10VertexShader
*
iface
)
{
struct
d3d10_vertex_shader
*
This
=
(
struct
d3d10_vertex_shader
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_vertex_shader_Release
(
ID3D10VertexShader
*
iface
)
{
struct
d3d10_vertex_shader
*
This
=
(
struct
d3d10_vertex_shader
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* ID3D10DeviceChild methods */
static
void
STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice
(
ID3D10VertexShader
*
iface
,
ID3D10Device
**
device
)
{
FIXME
(
"iface %p, device %p stub!
\n
"
,
iface
,
device
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData
(
ID3D10VertexShader
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %p, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData
(
ID3D10VertexShader
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface
(
ID3D10VertexShader
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
FIXME
(
"iface %p, guid %s, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
return
E_NOTIMPL
;
}
const
struct
ID3D10VertexShaderVtbl
d3d10_vertex_shader_vtbl
=
{
/* IUnknown methods */
d3d10_vertex_shader_QueryInterface
,
d3d10_vertex_shader_AddRef
,
d3d10_vertex_shader_Release
,
/* ID3D10DeviceChild methods */
d3d10_vertex_shader_GetDevice
,
d3d10_vertex_shader_GetPrivateData
,
d3d10_vertex_shader_SetPrivateData
,
d3d10_vertex_shader_SetPrivateDataInterface
,
};
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