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wine
wine-winehq
Commits
7f1250e5
Commit
7f1250e5
authored
Apr 17, 2003
by
Christian Costa
Committed by
Alexandre Julliard
Apr 17, 2003
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Plain Diff
Handle creation of a depth/stencil buffer when creating a device.
Implement IDirect3D8DeviceImpl_GetDepthStencilBuffer.
parent
7d77d77d
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3 changed files
with
23 additions
and
3 deletions
+23
-3
d3d8_private.h
dlls/d3d8/d3d8_private.h
+1
-0
device.c
dlls/d3d8/device.c
+15
-3
directx.c
dlls/d3d8/directx.c
+7
-0
No files found.
dlls/d3d8/d3d8_private.h
View file @
7f1250e5
...
@@ -239,6 +239,7 @@ struct IDirect3DDevice8Impl
...
@@ -239,6 +239,7 @@ struct IDirect3DDevice8Impl
/* IDirect3DDevice8 fields */
/* IDirect3DDevice8 fields */
IDirect3D8Impl
*
direct3d8
;
IDirect3D8Impl
*
direct3d8
;
IDirect3DSurface8Impl
*
backBuffer
;
IDirect3DSurface8Impl
*
backBuffer
;
IDirect3DSurface8Impl
*
depthStencilBuffer
;
D3DPRESENT_PARAMETERS
PresentParms
;
D3DPRESENT_PARAMETERS
PresentParms
;
D3DDEVICE_CREATION_PARAMETERS
CreateParms
;
D3DDEVICE_CREATION_PARAMETERS
CreateParms
;
...
...
dlls/d3d8/device.c
View file @
7f1250e5
...
@@ -828,12 +828,22 @@ SHORT bytesPerPixel(D3DFORMAT fmt) {
...
@@ -828,12 +828,22 @@ SHORT bytesPerPixel(D3DFORMAT fmt) {
SHORT
retVal
;
SHORT
retVal
;
switch
(
fmt
)
{
switch
(
fmt
)
{
/* color buffer */
case
D3DFMT_A4R4G4B4
:
retVal
=
2
;
break
;
case
D3DFMT_A4R4G4B4
:
retVal
=
2
;
break
;
case
D3DFMT_A8R8G8B8
:
retVal
=
4
;
break
;
case
D3DFMT_A8R8G8B8
:
retVal
=
4
;
break
;
case
D3DFMT_X8R8G8B8
:
retVal
=
4
;
break
;
case
D3DFMT_X8R8G8B8
:
retVal
=
4
;
break
;
case
D3DFMT_R8G8B8
:
retVal
=
3
;
break
;
case
D3DFMT_R8G8B8
:
retVal
=
3
;
break
;
case
D3DFMT_R5G6B5
:
retVal
=
2
;
break
;
case
D3DFMT_R5G6B5
:
retVal
=
2
;
break
;
case
D3DFMT_A1R5G5B5
:
retVal
=
2
;
break
;
case
D3DFMT_A1R5G5B5
:
retVal
=
2
;
break
;
/* depth/stencil buffer */
case
D3DFMT_D16_LOCKABLE
:
retVal
=
2
;
break
;
case
D3DFMT_D32
:
retVal
=
4
;
break
;
case
D3DFMT_D15S1
:
retVal
=
2
;
break
;
case
D3DFMT_D24S8
:
retVal
=
4
;
break
;
case
D3DFMT_D16
:
retVal
=
2
;
break
;
case
D3DFMT_D24X8
:
retVal
=
4
;
break
;
case
D3DFMT_D24X4S4
:
retVal
=
4
;
break
;
/* unknown */
case
D3DFMT_UNKNOWN
:
case
D3DFMT_UNKNOWN
:
/* Guess at the highest value of the above */
/* Guess at the highest value of the above */
TRACE
(
"D3DFMT_UNKNOWN - Guessing at 4 bytes/pixel %d
\n
"
,
fmt
);
TRACE
(
"D3DFMT_UNKNOWN - Guessing at 4 bytes/pixel %d
\n
"
,
fmt
);
...
@@ -1587,10 +1597,12 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 i
...
@@ -1587,10 +1597,12 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 i
ICOM_THIS
(
IDirect3DDevice8Impl
,
iface
);
ICOM_THIS
(
IDirect3DDevice8Impl
,
iface
);
/* Note inc ref on returned surface *
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
ppZStencilSurface
);
IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) *ppBackBuffer); */
/* Note inc ref on returned surface */
IDirect3DSurface8Impl_AddRef
((
LPDIRECT3DSURFACE8
)
This
->
depthStencilBuffer
);
*
ppZStencilSurface
=
(
LPDIRECT3DSURFACE8
)
This
->
depthStencilBuffer
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
D3D_OK
;
}
}
...
...
dlls/d3d8/directx.c
View file @
7f1250e5
...
@@ -530,6 +530,13 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
...
@@ -530,6 +530,13 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
pPresentationParameters
->
BackBufferFormat
,
pPresentationParameters
->
BackBufferFormat
,
(
LPDIRECT3DSURFACE8
*
)
&
object
->
backBuffer
);
(
LPDIRECT3DSURFACE8
*
)
&
object
->
backBuffer
);
if
(
pPresentationParameters
->
EnableAutoDepthStencil
)
IDirect3DDevice8Impl_CreateImageSurface
((
LPDIRECT3DDEVICE8
)
object
,
pPresentationParameters
->
BackBufferWidth
,
pPresentationParameters
->
BackBufferHeight
,
pPresentationParameters
->
AutoDepthStencilFormat
,
(
LPDIRECT3DSURFACE8
*
)
&
object
->
depthStencilBuffer
);
/* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
/* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
((x11_ds_private *) surface->private)->opengl_flip = TRUE;
((x11_ds_private *) surface->private)->opengl_flip = TRUE;
{
{
...
...
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