Commit 80cbd276 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9/tests: Port test_window_style to d3d9ex.

parent 5c33ffaf
......@@ -2108,6 +2108,105 @@ done:
UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_window_style(void)
{
RECT focus_rect, fullscreen_rect, r;
LONG device_style, device_exstyle;
LONG focus_style, focus_exstyle;
struct device_desc device_desc;
LONG style;
IDirect3DDevice9Ex *device;
HRESULT hr;
ULONG ref;
static const LONG test_style_flags[] =
{
0,
WS_VISIBLE
};
unsigned int i;
SetRect(&fullscreen_rect, 0, 0, startup_mode.dmPelsWidth, startup_mode.dmPelsHeight);
for (i = 0; i < sizeof(test_style_flags) / sizeof(*test_style_flags); ++i)
{
focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | test_style_flags[i],
0, 0, startup_mode.dmPelsWidth / 2, startup_mode.dmPelsHeight / 2, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | test_style_flags[i],
0, 0, startup_mode.dmPelsWidth / 2, startup_mode.dmPelsHeight / 2, 0, 0, 0, 0);
device_style = GetWindowLongA(device_window, GWL_STYLE);
device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
focus_style = GetWindowLongA(focus_window, GWL_STYLE);
focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
GetWindowRect(focus_window, &focus_rect);
device_desc.device_window = device_window;
device_desc.width = startup_mode.dmPelsWidth;
device_desc.height = startup_mode.dmPelsHeight;
device_desc.windowed = FALSE;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(device_window);
DestroyWindow(focus_window);
return;
}
style = GetWindowLongA(device_window, GWL_STYLE);
todo_wine ok(style == device_style, "Expected device window style %#x, got %#x.\n",
device_style, style);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x.\n",
device_exstyle, style);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
focus_style, style);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
GetWindowRect(device_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom);
GetClientRect(device_window, &r);
todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = reset_device(device, device_window, TRUE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
style = GetWindowLongA(device_window, GWL_STYLE);
if (test_style_flags[i] & WS_VISIBLE)
ok(style == device_style, "Expected device window style %#x, got %#x.\n",
device_style, style);
else
todo_wine ok(style == device_style, "Expected device window style %#x, got %#x.\n",
device_style, style);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x.\n",
device_exstyle, style);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
focus_style, style);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
DestroyWindow(device_window);
DestroyWindow(focus_window);
}
}
START_TEST(d3d9ex)
{
d3d9_handle = LoadLibraryA("d3d9.dll");
......@@ -2141,4 +2240,5 @@ START_TEST(d3d9ex)
test_unsupported_shaders();
test_wndproc();
test_wndproc_windowed();
test_window_style();
}
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