Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
813c2737
Commit
813c2737
authored
May 23, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 24, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Fix a few function definitions.
parent
ebc7abee
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
7 additions
and
7 deletions
+7
-7
device.c
dlls/wined3d/device.c
+7
-7
No files found.
dlls/wined3d/device.c
View file @
813c2737
...
...
@@ -1888,7 +1888,7 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
* stateblock problems. When capturing the state block, I duplicate the
* hashmap, but when recording, just build a chain pretty much of commands to
* be replayed. */
HRESULT
CDECL
wined3d_device_set_light
(
struct
wined3d_device
*
device
,
DWORD
light_idx
,
const
WINED3DLIGHT
*
light
)
HRESULT
CDECL
wined3d_device_set_light
(
struct
wined3d_device
*
device
,
UINT
light_idx
,
const
WINED3DLIGHT
*
light
)
{
UINT
hash_idx
=
LIGHTMAP_HASHFUNC
(
light_idx
);
struct
wined3d_light_info
*
object
=
NULL
;
...
...
@@ -2225,7 +2225,7 @@ HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device, UINT
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_device_get_clip_plane
(
struct
wined3d_device
*
device
,
DWORD
plane_idx
,
float
*
plane
)
HRESULT
CDECL
wined3d_device_get_clip_plane
(
struct
wined3d_device
*
device
,
UINT
plane_idx
,
float
*
plane
)
{
TRACE
(
"device %p, plane_idx %u, plane %p.
\n
"
,
device
,
plane_idx
,
plane
);
...
...
@@ -3690,7 +3690,7 @@ HRESULT CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *devi
}
HRESULT
CDECL
wined3d_device_get_texture_stage_state
(
struct
wined3d_device
*
device
,
DWORD
stage
,
WINED3DTEXTURESTAGESTATETYPE
state
,
DWORD
*
value
)
UINT
stage
,
WINED3DTEXTURESTAGESTATETYPE
state
,
DWORD
*
value
)
{
TRACE
(
"device %p, stage %u, state %s, value %p.
\n
"
,
device
,
stage
,
debug_d3dtexturestate
(
state
),
value
);
...
...
@@ -3708,7 +3708,7 @@ HRESULT CDECL wined3d_device_get_texture_stage_state(struct wined3d_device *devi
}
HRESULT
CDECL
wined3d_device_set_texture
(
struct
wined3d_device
*
device
,
DWORD
stage
,
struct
wined3d_texture
*
texture
)
UINT
stage
,
struct
wined3d_texture
*
texture
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
struct
wined3d_texture
*
prev
;
...
...
@@ -3815,7 +3815,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
}
HRESULT
CDECL
wined3d_device_get_texture
(
struct
wined3d_device
*
device
,
DWORD
stage
,
struct
wined3d_texture
**
texture
)
UINT
stage
,
struct
wined3d_texture
**
texture
)
{
TRACE
(
"device %p, stage %u, texture %p.
\n
"
,
device
,
stage
,
texture
);
...
...
@@ -5030,7 +5030,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
}
HRESULT
CDECL
wined3d_device_get_render_target
(
struct
wined3d_device
*
device
,
DWORD
render_target_idx
,
struct
wined3d_surface
**
render_target
)
UINT
render_target_idx
,
struct
wined3d_surface
**
render_target
)
{
TRACE
(
"device %p, render_target_idx %u, render_target %p.
\n
"
,
device
,
render_target_idx
,
render_target
);
...
...
@@ -5066,7 +5066,7 @@ HRESULT CDECL wined3d_device_get_depth_stencil(struct wined3d_device *device, st
}
HRESULT
CDECL
wined3d_device_set_render_target
(
struct
wined3d_device
*
device
,
DWORD
render_target_idx
,
struct
wined3d_surface
*
render_target
,
BOOL
set_viewport
)
UINT
render_target_idx
,
struct
wined3d_surface
*
render_target
,
BOOL
set_viewport
)
{
struct
wined3d_surface
*
prev
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment