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wine
wine-winehq
Commits
81935797
Commit
81935797
authored
Jun 10, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Jun 11, 2015
Browse files
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Plain Diff
d3d9/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
parent
cd906f08
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1 changed file
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176 additions
and
0 deletions
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-0
visual.c
dlls/d3d9/tests/visual.c
+176
-0
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dlls/d3d9/tests/visual.c
View file @
81935797
...
@@ -18772,6 +18772,181 @@ static void test_multisample_mismatch(void)
...
@@ -18772,6 +18772,181 @@ static void test_multisample_mismatch(void)
DestroyWindow
(
window
);
DestroyWindow
(
window
);
}
}
static
void
test_texcoordindex
(
void
)
{
static
const
D3DMATRIX
mat
=
{{{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
}}};
static
const
struct
{
struct
vec3
pos
;
struct
vec2
texcoord1
;
struct
vec2
texcoord2
;
struct
vec2
texcoord3
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
};
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d9
;
HWND
window
;
HRESULT
hr
;
IDirect3DTexture9
*
texture1
,
*
texture2
;
D3DLOCKED_RECT
locked_rect
;
ULONG
refcount
;
D3DCOLOR
color
;
DWORD
*
ptr
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d9
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d9
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d9
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
2
,
2
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
2
,
2
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture1
,
0
,
&
locked_rect
,
NULL
,
D3DLOCK_DISCARD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock texture, hr %#x.
\n
"
,
hr
);
ptr
=
locked_rect
.
pBits
;
ptr
[
0
]
=
0xff000000
;
ptr
[
1
]
=
0xff00ff00
;
ptr
[
2
]
=
0xff0000ff
;
ptr
[
3
]
=
0xff00ffff
;
hr
=
IDirect3DTexture9_UnlockRect
(
texture1
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture2
,
0
,
&
locked_rect
,
NULL
,
D3DLOCK_DISCARD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock texture, hr %#x.
\n
"
,
hr
);
ptr
=
locked_rect
.
pBits
;
ptr
[
0
]
=
0xff000000
;
ptr
[
1
]
=
0xff0000ff
;
ptr
[
2
]
=
0xffff0000
;
ptr
[
3
]
=
0xffff00ff
;
hr
=
IDirect3DTexture9_UnlockRect
(
texture2
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
1
,
(
IDirect3DBaseTexture9
*
)
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX3
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set FVF, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_ADD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_COLORARG2
,
D3DTA_CURRENT
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
2
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_TEXCOORDINDEX
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXCOORDINDEX
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
0x00ff0000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color_match
(
color
,
0x00ffffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
D3DTTFF_COUNT2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture transform flags, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTransform
(
device
,
D3DTS_TEXTURE1
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set transformation matrix, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
0x00000000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
D3DTTFF_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture transform flags, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXCOORDINDEX
,
2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
0x00ff00ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color_match
(
color
,
0x00ffff00
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
IDirect3DTexture9_Release
(
texture1
);
IDirect3DTexture9_Release
(
texture2
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
}
START_TEST
(
visual
)
START_TEST
(
visual
)
{
{
D3DADAPTER_IDENTIFIER9
identifier
;
D3DADAPTER_IDENTIFIER9
identifier
;
...
@@ -18886,4 +19061,5 @@ START_TEST(visual)
...
@@ -18886,4 +19061,5 @@ START_TEST(visual)
test_table_fog_zw
();
test_table_fog_zw
();
test_signed_formats
();
test_signed_formats
();
test_multisample_mismatch
();
test_multisample_mismatch
();
test_texcoordindex
();
}
}
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