Commit 81d1bfd6 authored by Ken Thomases's avatar Ken Thomases Committed by Alexandre Julliard

winemac: Set the ordering of color modes explicitly to reduce chance of picking an odd one.

parent 484cf761
...@@ -115,33 +115,55 @@ struct color_mode { ...@@ -115,33 +115,55 @@ struct color_mode {
int blue_bits, blue_shift; int blue_bits, blue_shift;
GLint alpha_bits, alpha_shift; GLint alpha_bits, alpha_shift;
BOOL is_float; BOOL is_float;
int color_ordering;
}; };
/* The value of "color_ordering" is somewhat arbitrary. It incorporates some
observations of the behavior of Windows systems, but also subjective judgments
about what color formats are more "normal" than others.
On at least some Windows systems, integer color formats are listed before
floating-point formats. Within the integer formats, higher color bits were
usually listed before lower color bits, while for floating-point formats it
was the reverse. However, that leads D3D to select 64-bit integer formats in
preference to 32-bit formats when the latter would be sufficient. It seems
that a 32-bit format is much more likely to be normally used in that case.
Also, there are certain odd color formats supported on the Mac which seem like
they would be less appropriate than more common ones. For instance, the color
formats with alpha in a separate byte (e.g. kCGLRGB888A8Bit with R8G8B8 in one
32-bit value and A8 in a separate 8-bit value) and the formats with 10-bit RGB
components.
For two color formats which differ only in whether or not they have alpha bits,
we use the same ordering. pixel_format_comparator() gives alpha bits a
different weight than color formats.
*/
static const struct color_mode color_modes[] = { static const struct color_mode color_modes[] = {
{ kCGLRGB444Bit, 16, 12, 4, 8, 4, 4, 4, 0, 0, 0, FALSE }, { kCGLRGB444Bit, 16, 12, 4, 8, 4, 4, 4, 0, 0, 0, FALSE, 5 },
{ kCGLARGB4444Bit, 16, 16, 4, 8, 4, 4, 4, 0, 4, 12, FALSE }, { kCGLARGB4444Bit, 16, 16, 4, 8, 4, 4, 4, 0, 4, 12, FALSE, 5 },
{ kCGLRGB444A8Bit, 24, 20, 4, 8, 4, 4, 4, 0, 8, 16, FALSE }, { kCGLRGB444A8Bit, 24, 20, 4, 8, 4, 4, 4, 0, 8, 16, FALSE, 10 },
{ kCGLRGB555Bit, 16, 15, 5, 10, 5, 5, 5, 0, 0, 0, FALSE }, { kCGLRGB555Bit, 16, 15, 5, 10, 5, 5, 5, 0, 0, 0, FALSE, 4 },
{ kCGLARGB1555Bit, 16, 16, 5, 10, 5, 5, 5, 0, 1, 15, FALSE }, { kCGLARGB1555Bit, 16, 16, 5, 10, 5, 5, 5, 0, 1, 15, FALSE, 4 },
{ kCGLRGB555A8Bit, 24, 23, 5, 10, 5, 5, 5, 0, 8, 16, FALSE }, { kCGLRGB555A8Bit, 24, 23, 5, 10, 5, 5, 5, 0, 8, 16, FALSE, 9 },
{ kCGLRGB565Bit, 16, 16, 5, 11, 6, 5, 5, 0, 0, 0, FALSE }, { kCGLRGB565Bit, 16, 16, 5, 11, 6, 5, 5, 0, 0, 0, FALSE, 3 },
{ kCGLRGB565A8Bit, 24, 24, 5, 11, 6, 5, 5, 0, 8, 16, FALSE }, { kCGLRGB565A8Bit, 24, 24, 5, 11, 6, 5, 5, 0, 8, 16, FALSE, 8 },
{ kCGLRGB888Bit, 32, 24, 8, 16, 8, 8, 8, 0, 0, 0, FALSE }, { kCGLRGB888Bit, 32, 24, 8, 16, 8, 8, 8, 0, 0, 0, FALSE, 0 },
{ kCGLARGB8888Bit, 32, 32, 8, 16, 8, 8, 8, 0, 8, 24, FALSE }, { kCGLARGB8888Bit, 32, 32, 8, 16, 8, 8, 8, 0, 8, 24, FALSE, 0 },
{ kCGLRGB888A8Bit, 40, 32, 8, 16, 8, 8, 8, 0, 8, 32, FALSE }, { kCGLRGB888A8Bit, 40, 32, 8, 16, 8, 8, 8, 0, 8, 32, FALSE, 7 },
{ kCGLRGB101010Bit, 32, 30, 10, 20, 10, 10, 10, 0, 0, 0, FALSE }, { kCGLRGB101010Bit, 32, 30, 10, 20, 10, 10, 10, 0, 0, 0, FALSE, 6 },
{ kCGLARGB2101010Bit, 32, 32, 10, 20, 10, 10, 10, 0, 2, 30, FALSE }, { kCGLARGB2101010Bit, 32, 32, 10, 20, 10, 10, 10, 0, 2, 30, FALSE, 6 },
{ kCGLRGB101010_A8Bit, 40, 38, 10, 20, 10, 10, 10, 0, 8, 32, FALSE }, { kCGLRGB101010_A8Bit, 40, 38, 10, 20, 10, 10, 10, 0, 8, 32, FALSE, 11 },
{ kCGLRGB121212Bit, 48, 36, 12, 24, 12, 12, 12, 0, 0, 0, FALSE }, { kCGLRGB121212Bit, 48, 36, 12, 24, 12, 12, 12, 0, 0, 0, FALSE, 2 },
{ kCGLARGB12121212Bit, 48, 48, 12, 24, 12, 12, 12, 0, 12, 36, FALSE }, { kCGLARGB12121212Bit, 48, 48, 12, 24, 12, 12, 12, 0, 12, 36, FALSE, 2 },
{ kCGLRGB161616Bit, 64, 48, 16, 48, 16, 32, 16, 16, 0, 0, FALSE }, { kCGLRGB161616Bit, 64, 48, 16, 48, 16, 32, 16, 16, 0, 0, FALSE, 1 },
{ kCGLRGBA16161616Bit, 64, 64, 16, 48, 16, 32, 16, 16, 16, 0, FALSE }, { kCGLRGBA16161616Bit, 64, 64, 16, 48, 16, 32, 16, 16, 16, 0, FALSE, 1 },
{ kCGLRGBFloat64Bit, 64, 48, 16, 32, 16, 16, 16, 0, 0, 0, TRUE }, { kCGLRGBFloat64Bit, 64, 48, 16, 32, 16, 16, 16, 0, 0, 0, TRUE, 12 },
{ kCGLRGBAFloat64Bit, 64, 64, 16, 48, 16, 32, 16, 16, 16, 0, TRUE }, { kCGLRGBAFloat64Bit, 64, 64, 16, 48, 16, 32, 16, 16, 16, 0, TRUE, 12 },
{ kCGLRGBFloat128Bit, 128, 96, 32, 96, 32, 64, 32, 32, 0, 0, TRUE }, { kCGLRGBFloat128Bit, 128, 96, 32, 96, 32, 64, 32, 32, 0, 0, TRUE, 13 },
{ kCGLRGBAFloat128Bit, 128, 128, 32, 96, 32, 64, 32, 32, 32, 0, TRUE }, { kCGLRGBAFloat128Bit, 128, 128, 32, 96, 32, 64, 32, 32, 32, 0, TRUE, 13 },
{ kCGLRGBFloat256Bit, 256, 192, 64, 192, 64, 128, 64, 64, 0, 0, TRUE }, { kCGLRGBFloat256Bit, 256, 192, 64, 192, 64, 128, 64, 64, 0, 0, TRUE, 14 },
{ kCGLRGBAFloat256Bit, 256, 256, 64, 192, 64, 128, 64, 64, 64, 0, TRUE }, { kCGLRGBAFloat256Bit, 256, 256, 64, 192, 64, 128, 64, 64, 64, 0, TRUE, 15 },
}; };
...@@ -837,25 +859,10 @@ static CFComparisonResult pixel_format_comparator(const void *val1, const void * ...@@ -837,25 +859,10 @@ static CFComparisonResult pixel_format_comparator(const void *val1, const void *
if (!pf1.accelerated && pf2.accelerated) if (!pf1.accelerated && pf2.accelerated)
return kCFCompareGreaterThan; return kCFCompareGreaterThan;
/* Integer color modes before floating-point. */ /* Explicit color mode ordering. */
if (!color_modes[pf1.color_mode].is_float && color_modes[pf2.color_mode].is_float) if (color_modes[pf1.color_mode].color_ordering < color_modes[pf2.color_mode].color_ordering)
return kCFCompareLessThan;
if (color_modes[pf1.color_mode].is_float && !color_modes[pf2.color_mode].is_float)
return kCFCompareGreaterThan;
/* For integer color modes, higher color bits before lower. For floating-point mode,
the reverse. */
if (color_modes[pf1.color_mode].color_bits - color_modes[pf1.color_mode].alpha_bits >
color_modes[pf2.color_mode].color_bits - color_modes[pf2.color_mode].alpha_bits)
return color_modes[pf1.color_mode].is_float ? kCFCompareGreaterThan : kCFCompareLessThan;
if (color_modes[pf1.color_mode].color_bits - color_modes[pf1.color_mode].alpha_bits <
color_modes[pf2.color_mode].color_bits - color_modes[pf2.color_mode].alpha_bits)
return color_modes[pf1.color_mode].is_float ? kCFCompareLessThan : kCFCompareGreaterThan;
/* Mac-ism: in the rare case that color bits are equal but bpp are not, prefer fewer bpp. */
if (color_modes[pf1.color_mode].bits_per_pixel < color_modes[pf2.color_mode].bits_per_pixel)
return kCFCompareLessThan; return kCFCompareLessThan;
if (color_modes[pf1.color_mode].bits_per_pixel > color_modes[pf2.color_mode].bits_per_pixel) if (color_modes[pf1.color_mode].color_ordering > color_modes[pf2.color_mode].color_ordering)
return kCFCompareGreaterThan; return kCFCompareGreaterThan;
/* Non-pbuffer-capable before pbuffer-capable. */ /* Non-pbuffer-capable before pbuffer-capable. */
......
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