Commit 81e50b6d authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Use opaque data type for stream output registers.

parent 87563698
......@@ -922,7 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
{WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
{WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
{WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "f"},
{WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"},
{WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
shader_sm5_read_dcl_function_body},
{WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",
......
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