Commit 81e7e6cc authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d10core/tests: Remove test_buffer_data_init().

This test fails consistently on Windows 10 with Intel GPU, and MSDN says that the initial content of the resource memory is undefined. Moreover, failures in other tests have shown that the initial buffer data is not always initialized on other vendors GPUs. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent bdaab7a4
......@@ -6931,33 +6931,6 @@ static void test_copy_subresource_region(void)
release_test_context(&test_context);
}
static void test_buffer_data_init(void)
{
struct resource_readback rb;
ID3D10Buffer *buffer;
ID3D10Device *device;
unsigned int i;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
buffer = create_buffer(device, D3D10_BIND_SHADER_RESOURCE, 1024, NULL);
get_buffer_readback(buffer, &rb);
for (i = 0; i < rb.width; ++i)
{
DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0);
ok(!r, "Got unexpected result %#x at offset %u.\n", r, i);
}
release_resource_readback(&rb);
ID3D10Buffer_Release(buffer);
ID3D10Device_Release(device);
}
static void test_texture_data_init(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
......@@ -9753,7 +9726,6 @@ START_TEST(device)
test_fragment_coords();
test_update_subresource();
test_copy_subresource_region();
test_buffer_data_init();
test_texture_data_init();
test_check_multisample_quality_levels();
test_cb_relative_addressing();
......
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