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wine
wine-winehq
Commits
820b8ca0
Commit
820b8ca0
authored
Jan 20, 2003
by
Christian Costa
Committed by
Alexandre Julliard
Jan 20, 2003
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Plain Diff
Handle more light states.
parent
2a56437f
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1 changed file
with
54 additions
and
31 deletions
+54
-31
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+54
-31
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dlls/ddraw/d3ddevice/mesa.c
View file @
820b8ca0
...
@@ -572,42 +572,65 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
...
@@ -572,42 +572,65 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
DWORD
dwLightState
)
DWORD
dwLightState
)
{
{
ICOM_THIS_FROM
(
IDirect3DDeviceImpl
,
IDirect3DDevice3
,
iface
);
ICOM_THIS_FROM
(
IDirect3DDeviceImpl
,
IDirect3DDevice3
,
iface
);
TRACE
(
"(%p/%p)->(%08x,%08lx)
\n
"
,
This
,
iface
,
dwLightStateType
,
dwLightState
);
TRACE
(
"(%p/%p)->(%08x,%08lx)
\n
"
,
This
,
iface
,
dwLightStateType
,
dwLightState
);
switch
(
dwLightStateType
)
{
if
(
!
dwLightStateType
&&
(
dwLightStateType
>
D3DLIGHTSTATE_COLORVERTEX
))
case
D3DLIGHTSTATE_MATERIAL
:
{
/* 1 */
TRACE
(
"Unexpected Light State Type
\n
"
);
IDirect3DMaterialImpl
*
mat
=
(
IDirect3DMaterialImpl
*
)
dwLightState
;
return
DDERR_INVALIDPARAMS
;
if
(
mat
!=
NULL
)
{
if
(
dwLightStateType
==
D3DLIGHTSTATE_MATERIAL
/* 1 */
)
{
ENTER_GL
();
IDirect3DMaterialImpl
*
mat
=
(
IDirect3DMaterialImpl
*
)
dwLightState
;
mat
->
activate
(
mat
);
LEAVE_GL
();
}
else
{
ERR
(
" D3DLIGHTSTATE_MATERIAL called with NULL material !!!
\n
"
);
}
}
break
;
case
D3DLIGHTSTATE_AMBIENT
:
/* 2 */
IDirect3DDevice7_SetRenderState
(
ICOM_INTERFACE
(
This
,
IDirect3DDevice7
),
D3DRENDERSTATE_AMBIENT
,
dwLightState
);
break
;
#define UNSUP(x) case D3DLIGHTSTATE_##x: FIXME("unsupported D3DLIGHTSTATE_" #x "!\n");break;
if
(
mat
!=
NULL
)
{
UNSUP
(
COLORMODEL
);
ENTER_GL
();
UNSUP
(
FOGMODE
);
mat
->
activate
(
mat
);
UNSUP
(
FOGSTART
);
LEAVE_GL
();
UNSUP
(
FOGEND
);
}
else
{
UNSUP
(
FOGDENSITY
);
ERR
(
" D3DLIGHTSTATE_MATERIAL called with NULL material !!!
\n
"
);
UNSUP
(
COLORVERTEX
);
}
#undef UNSUP
}
else
if
(
dwLightStateType
==
D3DLIGHTSTATE_COLORMODEL
/* 3 */
)
{
switch
(
dwLightState
)
{
case
D3DCOLOR_MONO
:
ERR
(
"DDCOLOR_MONO should not happend!
\n
"
);
break
;
case
D3DCOLOR_RGB
:
/* We are already in this mode */
break
;
default
:
ERR
(
"Unknown color model!
\n
"
);
break
;
}
}
else
{
D3DRENDERSTATETYPE
rs
;
switch
(
dwLightStateType
)
{
case
D3DLIGHTSTATE_AMBIENT
:
/* 2 */
rs
=
D3DRENDERSTATE_AMBIENT
;
break
;
case
D3DLIGHTSTATE_FOGMODE
:
/* 4 */
rs
=
D3DRENDERSTATE_FOGVERTEXMODE
;
break
;
case
D3DLIGHTSTATE_FOGSTART
:
/* 5 */
rs
=
D3DRENDERSTATE_FOGSTART
;
break
;
case
D3DLIGHTSTATE_FOGEND
:
/* 6 */
rs
=
D3DRENDERSTATE_FOGEND
;
break
;
case
D3DLIGHTSTATE_FOGDENSITY
:
/* 7 */
rs
=
D3DRENDERSTATE_FOGDENSITY
;
break
;
case
D3DLIGHTSTATE_COLORVERTEX
:
/* 8 */
rs
=
D3DRENDERSTATE_COLORVERTEX
;
break
;
default
:
break
;
}
default
:
IDirect3DDevice7_SetRenderState
(
ICOM_INTERFACE
(
This
,
IDirect3DDevice7
),
TRACE
(
"Unexpected Light State Type
\n
"
);
rs
,
dwLightState
);
return
DDERR_INVALIDPARAMS
;
}
}
return
DD_OK
;
return
DD_OK
;
}
}
...
...
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