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wine
wine-winehq
Commits
829e28cb
Commit
829e28cb
authored
Nov 20, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 21, 2011
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Plain Diff
wined3d: Recognize the SM4 ge opcode.
parent
af112145
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5 changed files
with
6 additions
and
0 deletions
+6
-0
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-0
shader.c
dlls/wined3d/shader.c
+1
-0
shader_sm4.c
dlls/wined3d/shader_sm4.c
+2
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
829e28cb
...
...
@@ -5058,6 +5058,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_EXPP */
shader_hw_scalar_op
,
/* WINED3DSIH_FRC */
shader_hw_map2gl
,
/* WINED3DSIH_FTOI */
NULL
,
/* WINED3DSIH_GE */
NULL
,
/* WINED3DSIH_IADD */
NULL
,
/* WINED3DSIH_IEQ */
NULL
,
/* WINED3DSIH_IF */
NULL
/* Hardcoded into the shader */
,
...
...
dlls/wined3d/glsl_shader.c
View file @
829e28cb
...
...
@@ -5013,6 +5013,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXPP */
shader_glsl_expp
,
/* WINED3DSIH_FRC */
shader_glsl_map2gl
,
/* WINED3DSIH_FTOI */
NULL
,
/* WINED3DSIH_GE */
NULL
,
/* WINED3DSIH_IADD */
NULL
,
/* WINED3DSIH_IEQ */
NULL
,
/* WINED3DSIH_IF */
shader_glsl_if
,
...
...
dlls/wined3d/shader.c
View file @
829e28cb
...
...
@@ -69,6 +69,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_EXPP */
"expp"
,
/* WINED3DSIH_FRC */
"frc"
,
/* WINED3DSIH_FTOI */
"ftoi"
,
/* WINED3DSIH_GE */
"ge"
,
/* WINED3DSIH_IADD */
"iadd"
,
/* WINED3DSIH_IEQ */
"ieq"
,
/* WINED3DSIH_IF */
"if"
,
...
...
dlls/wined3d/shader_sm4.c
View file @
829e28cb
...
...
@@ -69,6 +69,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_EXP
=
0x19
,
WINED3D_SM4_OP_FRC
=
0x1a
,
WINED3D_SM4_OP_FTOI
=
0x1b
,
WINED3D_SM4_OP_GE
=
0x1d
,
WINED3D_SM4_OP_IADD
=
0x1e
,
WINED3D_SM4_OP_IF
=
0x1f
,
WINED3D_SM4_OP_IEQ
=
0x20
,
...
...
@@ -153,6 +154,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{
WINED3D_SM4_OP_EXP
,
WINED3DSIH_EXP
,
1
,
1
},
{
WINED3D_SM4_OP_FRC
,
WINED3DSIH_FRC
,
1
,
1
},
{
WINED3D_SM4_OP_FTOI
,
WINED3DSIH_FTOI
,
1
,
1
},
{
WINED3D_SM4_OP_GE
,
WINED3DSIH_GE
,
1
,
2
},
{
WINED3D_SM4_OP_IADD
,
WINED3DSIH_IADD
,
1
,
2
},
{
WINED3D_SM4_OP_IF
,
WINED3DSIH_IF
,
0
,
1
},
{
WINED3D_SM4_OP_IEQ
,
WINED3DSIH_IEQ
,
1
,
2
},
...
...
dlls/wined3d/wined3d_private.h
View file @
829e28cb
...
...
@@ -442,6 +442,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_EXPP
,
WINED3DSIH_FRC
,
WINED3DSIH_FTOI
,
WINED3DSIH_GE
,
WINED3DSIH_IADD
,
WINED3DSIH_IEQ
,
WINED3DSIH_IF
,
...
...
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