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wine
wine-winehq
Commits
82d25338
Commit
82d25338
authored
Feb 26, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 27, 2008
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Plain Diff
d3d9: Add a basic test for multiple rendertargets.
parent
ee13cc49
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1 changed file
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+115
-0
visual.c
dlls/d3d9/tests/visual.c
+115
-0
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dlls/d3d9/tests/visual.c
View file @
82d25338
...
...
@@ -7587,6 +7587,120 @@ static void pointsize_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTransform failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
}
static
void
multiple_rendertargets_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3DPixelShader9
*
ps
;
IDirect3DTexture9
*
tex1
,
*
tex2
;
IDirect3DSurface9
*
surf1
,
*
surf2
,
*
backbuf
;
D3DCAPS9
caps
;
DWORD
color
;
DWORD
shader_code
[]
=
{
0xffff0300
,
/* ps_3_0 */
0x05000051
,
0xa00f0000
,
0x00000000
,
0x3f800000
,
0x00000000
,
0x00000000
,
/* def c0, 0, 1, 0, 0 */
0x05000051
,
0xa00f0001
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x00000000
,
/* def c1, 0, 0, 1, 0 */
0x02000001
,
0x800f0800
,
0xa0e40000
,
/* mov oC0, c0 */
0x02000001
,
0x800f0801
,
0xa0e40001
,
/* mov oC1, c1 */
0x0000ffff
/* END */
};
float
quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
-
1
.
0
,
0
.
1
,
-
1
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
0
.
1
,
};
float
texquad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
0
.
0
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
0
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
0
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
1
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
};
memset
(
&
caps
,
0
,
sizeof
(
caps
));
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_GetCaps failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
caps
.
NumSimultaneousRTs
<
2
)
{
skip
(
"Only 1 simultaneous render target supported, skipping MRT test
\n
"
);
return
;
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff0000
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
16
,
16
,
1
,
D3DUSAGE_RENDERTARGET
,
D3DFMT_X8R8G8B8
,
D3DPOOL_DEFAULT
,
&
tex1
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
16
,
16
,
1
,
D3DUSAGE_RENDERTARGET
,
D3DFMT_X8R8G8B8
,
D3DPOOL_DEFAULT
,
&
tex2
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code
,
&
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_GetRenderTarget
(
device
,
0
,
&
backbuf
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_GetRenderTarget failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
tex1
,
0
,
&
surf1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture9_GetSurfaceLevel failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
tex2
,
0
,
&
surf2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture9_GetSurfaceLevel failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
surf1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderTarget failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
1
,
surf2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderTarget failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetFVF failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
3
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
backbuf
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderTarget failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
1
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderTarget failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetFVF failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
tex1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
texquad
[
0
],
5
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
tex2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
texquad
[
20
],
5
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed, hr=%s
\n
"
,
DXGetErrorString9
(
hr
));
}
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
color
=
getPixelColor
(
device
,
160
,
240
);
ok
(
color
==
0x0000ff00
,
"Texture 1(output color 1) has color 0x%08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
240
);
ok
(
color
==
0x000000ff
,
"Texture 2(output color 2) has color 0x%08x, expected 0x000000ff
\n
"
,
color
);
IDirect3DPixelShader9_Release
(
ps
);
IDirect3DTexture9_Release
(
tex1
);
IDirect3DTexture9_Release
(
tex2
);
IDirect3DSurface9_Release
(
surf1
);
IDirect3DSurface9_Release
(
surf2
);
IDirect3DSurface9_Release
(
backbuf
);
}
START_TEST
(
visual
)
{
IDirect3DDevice9
*
device_ptr
;
...
...
@@ -7719,6 +7833,7 @@ START_TEST(visual)
fixed_function_varying_test
(
device_ptr
);
vFace_register_test
(
device_ptr
);
vpos_register_test
(
device_ptr
);
multiple_rendertargets_test
(
device_ptr
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
3
,
0
))
{
vshader_version_varying_test
(
device_ptr
);
pshader_version_varying_test
(
device_ptr
);
...
...
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