Commit 82e67011 authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

wined3d: Remove unused parallel_point_count variable.

parent 947060bf
......@@ -1643,7 +1643,6 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
DWORD point_count = 0;
DWORD spot_count = 0;
DWORD directional_count = 0;
DWORD parallel_point_count = 0;
for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i)
{
......@@ -1662,7 +1661,6 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
++directional_count;
break;
case WINED3D_LIGHT_PARALLELPOINT:
++parallel_point_count;
break;
default:
FIXME("Unhandled light type %#x.\n", state->light_state.lights[i]->OriginalParms.type);
......
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