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wine
wine-winehq
Commits
84143c8f
Commit
84143c8f
authored
Oct 27, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Oct 28, 2010
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include: Move D3D_NAME to d3dcommon.h.
parent
5f5b6a3d
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2 changed files
with
50 additions
and
17 deletions
+50
-17
d3d10shader.h
include/d3d10shader.h
+2
-17
d3dcommon.idl
include/d3dcommon.idl
+48
-0
No files found.
include/d3d10shader.h
View file @
84143c8f
...
...
@@ -85,23 +85,6 @@ typedef enum _D3D10_SHADER_INPUT_TYPE
D3D10_SIT_SAMPLER
=
3
}
D3D10_SHADER_INPUT_TYPE
,
*
LPD3D10_SHADER_INPUT_TYPE
;
typedef
enum
D3D10_NAME
{
D3D10_NAME_UNDEFINED
=
0
,
D3D10_NAME_POSITION
=
1
,
D3D10_NAME_CLIP_DISTANCE
=
2
,
D3D10_NAME_CULL_DISTANCE
=
3
,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
=
4
,
D3D10_NAME_VIEWPORT_ARRAY_INDEX
=
5
,
D3D10_NAME_VERTEX_ID
=
6
,
D3D10_NAME_PRIMITIVE_ID
=
7
,
D3D10_NAME_INSTANCE_ID
=
8
,
D3D10_NAME_IS_FRONT_FACE
=
9
,
D3D10_NAME_SAMPLE_INDEX
=
10
,
D3D10_NAME_TARGET
=
64
,
D3D10_NAME_DEPTH
=
65
,
}
D3D10_NAME
;
/* These are defined as version-neutral in d3dcommon.h */
typedef
D3D_SHADER_MACRO
D3D10_SHADER_MACRO
;
typedef
D3D_SHADER_MACRO
*
LPD3D10_SHADER_MACRO
;
...
...
@@ -116,6 +99,8 @@ typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
typedef
D3D_RESOURCE_RETURN_TYPE
D3D10_RESOURCE_RETURN_TYPE
;
typedef
D3D_NAME
D3D10_NAME
;
typedef
D3D_INCLUDE_TYPE
D3D10_INCLUDE_TYPE
;
typedef
ID3DInclude
ID3D10Include
;
typedef
ID3DInclude
*
LPD3D10INCLUDE
;
...
...
include/d3dcommon.idl
View file @
84143c8f
...
...
@@ -189,3 +189,51 @@ typedef enum D3D_RESOURCE_RETURN_TYPE
D3D11_RETURN_TYPE_DOUBLE
,
D3D11_RETURN_TYPE_CONTINUED
,
}
D3D_RESOURCE_RETURN_TYPE
;
typedef
enum
D3D_NAME
{
D3D_NAME_UNDEFINED
,
D3D_NAME_POSITION
,
D3D_NAME_CLIP_DISTANCE
,
D3D_NAME_CULL_DISTANCE
,
D3D_NAME_RENDER_TARGET_ARRAY_INDEX
,
D3D_NAME_VIEWPORT_ARRAY_INDEX
,
D3D_NAME_VERTEX_ID
,
D3D_NAME_PRIMITIVE_ID
,
D3D_NAME_INSTANCE_ID
,
D3D_NAME_IS_FRONT_FACE
,
D3D_NAME_SAMPLE_INDEX
,
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR
,
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
,
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR
,
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR
,
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR
,
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR
,
D3D_NAME_TARGET
=
64
,
D3D_NAME_DEPTH
,
D3D_NAME_COVERAGE
,
D3D_NAME_DEPTH_GREATER_EQUAL
,
D3D_NAME_DEPTH_LESS_EQUAL
,
D3D10_NAME_UNDEFINED
=
0
,
D3D10_NAME_POSITION
,
D3D10_NAME_CLIP_DISTANCE
,
D3D10_NAME_CULL_DISTANCE
,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
,
D3D10_NAME_VIEWPORT_ARRAY_INDEX
,
D3D10_NAME_VERTEX_ID
,
D3D10_NAME_PRIMITIVE_ID
,
D3D10_NAME_INSTANCE_ID
,
D3D10_NAME_IS_FRONT_FACE
,
D3D10_NAME_SAMPLE_INDEX
,
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR
,
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
,
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR
,
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR
,
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR
,
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR
,
D3D10_NAME_TARGET
=
64
,
D3D10_NAME_DEPTH
,
D3D10_NAME_COVERAGE
,
D3D11_NAME_DEPTH_GREATER_EQUAL
,
D3D11_NAME_DEPTH_LESS_EQUAL
,
}
D3D_NAME
;
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