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wine
wine-winehq
Commits
84219f19
Commit
84219f19
authored
Apr 17, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 17, 2013
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wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF().
parent
4bd7954b
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1 addition
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3 deletions
+1
-3
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-3
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dlls/wined3d/glsl_shader.c
View file @
84219f19
...
@@ -582,9 +582,7 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con
...
@@ -582,9 +582,7 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con
/* Immediate constants are clamped to [-1;1] at shader creation time if needed */
/* Immediate constants are clamped to [-1;1] at shader creation time if needed */
LIST_FOR_EACH_ENTRY
(
lconst
,
&
shader
->
constantsF
,
struct
wined3d_shader_lconst
,
entry
)
LIST_FOR_EACH_ENTRY
(
lconst
,
&
shader
->
constantsF
,
struct
wined3d_shader_lconst
,
entry
)
{
{
GLint
location
=
constant_locations
[
lconst
->
idx
];
GL_EXTCALL
(
glUniform4fvARB
(
constant_locations
[
lconst
->
idx
],
1
,
(
const
GLfloat
*
)
lconst
->
value
));
/* We found this uniform name in the program - go ahead and send the data */
if
(
location
!=
-
1
)
GL_EXTCALL
(
glUniform4fvARB
(
location
,
1
,
(
const
GLfloat
*
)
lconst
->
value
));
}
}
checkGLcall
(
"glUniform4fvARB()"
);
checkGLcall
(
"glUniform4fvARB()"
);
}
}
...
...
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