Commit 85ba92c3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of wined3d_device_update_surface().

parent f0053d06
...@@ -3676,7 +3676,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, ...@@ -3676,7 +3676,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
i * src_levels + j + src_skip_levels)); i * src_levels + j + src_skip_levels));
dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture,
i * dst_levels + j)); i * dst_levels + j));
if (FAILED(hr = wined3d_device_update_surface(device, src_surface, NULL, dst_surface, NULL))) if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL)))
{ {
WARN("Failed to update surface, hr %#x.\n", hr); WARN("Failed to update surface, hr %#x.\n", hr);
return hr; return hr;
...@@ -3850,26 +3850,6 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device) ...@@ -3850,26 +3850,6 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
return 0.0f; return 0.0f;
} }
/* FIXME: Callers should probably use wined3d_device_update_sub_resource()
* instead. */
HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
struct wined3d_surface *src_surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const POINT *dst_point)
{
TRACE("device %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %s.\n",
device, src_surface, wine_dbgstr_rect(src_rect),
dst_surface, wine_dbgstr_point(dst_point));
if (src_surface->resource.pool != WINED3D_POOL_SYSTEM_MEM || dst_surface->resource.pool != WINED3D_POOL_DEFAULT)
{
WARN("source %p must be SYSTEMMEM and dest %p must be DEFAULT, returning WINED3DERR_INVALIDCALL\n",
src_surface, dst_surface);
return WINED3DERR_INVALIDCALL;
}
return surface_upload_from_surface(dst_surface, dst_point, src_surface, src_rect);
}
void CDECL wined3d_device_copy_resource(struct wined3d_device *device, void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource) struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
{ {
......
...@@ -160,7 +160,6 @@ ...@@ -160,7 +160,6 @@
@ cdecl wined3d_device_uninit_3d(ptr) @ cdecl wined3d_device_uninit_3d(ptr)
@ cdecl wined3d_device_uninit_gdi(ptr) @ cdecl wined3d_device_uninit_gdi(ptr)
@ cdecl wined3d_device_update_sub_resource(ptr ptr long ptr ptr long long) @ cdecl wined3d_device_update_sub_resource(ptr ptr long ptr ptr long long)
@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
@ cdecl wined3d_device_update_texture(ptr ptr ptr) @ cdecl wined3d_device_update_texture(ptr ptr ptr)
@ cdecl wined3d_device_validate_device(ptr ptr) @ cdecl wined3d_device_validate_device(ptr ptr)
......
...@@ -2319,8 +2319,6 @@ HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device); ...@@ -2319,8 +2319,6 @@ HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource, void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch); unsigned int depth_pitch);
HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device, HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes); HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
......
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