Commit 8609e2d2 authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dcompiler: Share the source with d3dcompiler_46.

parent 2e6ff19e
MODULE = d3dcompiler_46.dll MODULE = d3dcompiler_46.dll
IMPORTS = dxguid uuid
EXTRALIBS = $(LIBWPP)
EXTRADEFS = -DD3D_COMPILER_VERSION=46
PARENTSRC = ../d3dcompiler_43
C_SRCS = \ C_SRCS = \
d3dcompiler_46_main.c asmparser.c \
blob.c \
bytecodewriter.c \
compiler.c \
d3dcompiler_43_main.c \
reflection.c \
utils.c
LEX_SRCS = \
asmshader.l \
hlsl.l
BISON_SRCS = \
asmshader.y \
hlsl.y
RC_SRCS = version.rc RC_SRCS = version.rc
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) d3dcompiler_43.D3DAssemble @ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) d3dcompiler_43.D3DCompile @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stub D3DCompile2 @ stub D3DCompile2
@ stub D3DCompileFromFile @ stub D3DCompileFromFile
@ stub D3DCompressShaders @ stub D3DCompressShaders
@ stdcall D3DCreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob @ stdcall D3DCreateBlob(long ptr)
@ stub D3DDecompressShaders @ stub D3DDecompressShaders
@ stdcall D3DDisassemble(ptr long long ptr ptr) d3dcompiler_43.D3DDisassemble @ stdcall D3DDisassemble(ptr long long ptr ptr)
@ stdcall D3DDisassemble10Effect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect @ stdcall D3DDisassemble10Effect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
@ stub D3DDisassemble11Trace @ stub D3DDisassemble11Trace
@ stub D3DDisassembleRegion @ stub D3DDisassembleRegion
@ stdcall D3DGetBlobPart(ptr long long long ptr) d3dcompiler_43.D3DGetBlobPart @ stdcall D3DGetBlobPart(ptr long long long ptr)
@ stdcall D3DGetDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo @ stdcall D3DGetDebugInfo(ptr long ptr)
@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
@ stdcall D3DGetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob @ stdcall D3DGetInputSignatureBlob(ptr long ptr)
@ stdcall D3DGetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob @ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
@ stub D3DGetTraceInstructionOffsets @ stub D3DGetTraceInstructionOffsets
@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) d3dcompiler_43.D3DPreprocess @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
@ stub D3DReadFileToBlob @ stub D3DReadFileToBlob
@ stdcall D3DReflect(ptr long ptr ptr) d3dcompiler_43.D3DReflect @ stdcall D3DReflect(ptr long ptr ptr)
@ stub D3DReturnFailure1 @ stub D3DReturnFailure1
@ stub D3DSetBlobPart @ stub D3DSetBlobPart
@ stdcall D3DStripShader(ptr long long ptr) d3dcompiler_43.D3DStripShader @ stdcall D3DStripShader(ptr long long ptr)
@ stub D3DWriteBlobToFile @ stub D3DWriteBlobToFile
@ stub DebugSetMute @ stub DebugSetMute
/*
* Direct3D shader compiler main file
*
* Copyright 2015 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
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