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wine
wine-winehq
Commits
8644b627
Commit
8644b627
authored
Oct 06, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 07, 2013
Browse files
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Plain Diff
wined3d: Move lowest_disabled_stage to the context.
parent
242a79a9
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Showing
8 changed files
with
32 additions
and
69 deletions
+32
-69
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+3
-5
context.c
dlls/wined3d/context.c
+19
-2
device.c
dlls/wined3d/device.c
+0
-50
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+4
-4
state.c
dlls/wined3d/state.c
+3
-3
stateblock.c
dlls/wined3d/stateblock.c
+0
-2
utils.c
dlls/wined3d/utils.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-2
No files found.
dlls/wined3d/arb_program_shader.c
View file @
8644b627
...
@@ -144,9 +144,9 @@ static const char *arb_get_helper_value(enum wined3d_shader_type shader, enum ar
...
@@ -144,9 +144,9 @@ static const char *arb_get_helper_value(enum wined3d_shader_type shader, enum ar
}
}
}
}
static
inline
BOOL
ffp_clip_emul
(
const
struct
wined3d_
state
*
state
)
static
inline
BOOL
ffp_clip_emul
(
const
struct
wined3d_
context
*
context
)
{
{
return
state
->
lowest_disabled_stage
<
7
;
return
context
->
lowest_disabled_stage
<
7
;
}
}
/* ARB_program_shader private data */
/* ARB_program_shader private data */
...
@@ -4596,9 +4596,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
...
@@ -4596,9 +4596,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
{
{
args
->
ps_signature
=
~
0
;
args
->
ps_signature
=
~
0
;
if
(
!
d3d_info
->
vs_clipping
&&
adapter
->
fragment_pipe
==
&
arbfp_fragment_pipeline
)
if
(
!
d3d_info
->
vs_clipping
&&
adapter
->
fragment_pipe
==
&
arbfp_fragment_pipeline
)
{
args
->
clip
.
boolclip
.
clip_texcoord
=
ffp_clip_emul
(
context
)
?
d3d_info
->
limits
.
ffp_blend_stages
:
0
;
args
->
clip
.
boolclip
.
clip_texcoord
=
ffp_clip_emul
(
state
)
?
d3d_info
->
limits
.
ffp_blend_stages
:
0
;
}
/* Otherwise: Setting boolclip_compare set clip_texcoord to 0 */
/* Otherwise: Setting boolclip_compare set clip_texcoord to 0 */
}
}
...
...
dlls/wined3d/context.c
View file @
8644b627
...
@@ -2368,7 +2368,7 @@ static void context_invalidate_texture_stage(struct wined3d_context *context, DW
...
@@ -2368,7 +2368,7 @@ static void context_invalidate_texture_stage(struct wined3d_context *context, DW
static
void
context_update_fixed_function_usage_map
(
struct
wined3d_context
*
context
,
static
void
context_update_fixed_function_usage_map
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
)
const
struct
wined3d_state
*
state
)
{
{
UINT
i
;
UINT
i
,
start
,
end
;
context
->
fixed_function_usage_map
=
0
;
context
->
fixed_function_usage_map
=
0
;
for
(
i
=
0
;
i
<
MAX_TEXTURES
;
++
i
)
for
(
i
=
0
;
i
<
MAX_TEXTURES
;
++
i
)
...
@@ -2400,6 +2400,23 @@ static void context_update_fixed_function_usage_map(struct wined3d_context *cont
...
@@ -2400,6 +2400,23 @@ static void context_update_fixed_function_usage_map(struct wined3d_context *cont
&&
i
<
MAX_TEXTURES
-
1
)
&&
i
<
MAX_TEXTURES
-
1
)
context
->
fixed_function_usage_map
|=
(
1
<<
(
i
+
1
));
context
->
fixed_function_usage_map
|=
(
1
<<
(
i
+
1
));
}
}
if
(
i
<
context
->
lowest_disabled_stage
)
{
start
=
i
;
end
=
context
->
lowest_disabled_stage
;
}
else
{
start
=
context
->
lowest_disabled_stage
;
end
=
i
;
}
context
->
lowest_disabled_stage
=
i
;
for
(
i
=
start
+
1
;
i
<
end
;
++
i
)
{
context_invalidate_state
(
context
,
STATE_TEXTURESTAGE
(
i
,
WINED3D_TSS_COLOR_OP
));
}
}
}
static
void
context_map_fixed_function_samplers
(
struct
wined3d_context
*
context
,
static
void
context_map_fixed_function_samplers
(
struct
wined3d_context
*
context
,
...
@@ -2413,7 +2430,7 @@ static void context_map_fixed_function_samplers(struct wined3d_context *context,
...
@@ -2413,7 +2430,7 @@ static void context_map_fixed_function_samplers(struct wined3d_context *context,
ffu_map
=
context
->
fixed_function_usage_map
;
ffu_map
=
context
->
fixed_function_usage_map
;
if
(
d3d_info
->
limits
.
ffp_textures
==
d3d_info
->
limits
.
ffp_blend_stages
if
(
d3d_info
->
limits
.
ffp_textures
==
d3d_info
->
limits
.
ffp_blend_stages
||
state
->
lowest_disabled_stage
<=
d3d_info
->
limits
.
ffp_textures
)
||
context
->
lowest_disabled_stage
<=
d3d_info
->
limits
.
ffp_textures
)
{
{
for
(
i
=
0
;
ffu_map
;
ffu_map
>>=
1
,
++
i
)
for
(
i
=
0
;
ffu_map
;
ffu_map
>>=
1
,
++
i
)
{
{
...
...
dlls/wined3d/device.c
View file @
8644b627
...
@@ -3074,56 +3074,6 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
...
@@ -3074,56 +3074,6 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
return
;
return
;
}
}
if
(
stage
>
device
->
state
.
lowest_disabled_stage
&&
device
->
StateTable
[
STATE_TEXTURESTAGE
(
0
,
state
)].
representative
==
STATE_TEXTURESTAGE
(
0
,
WINED3D_TSS_COLOR_OP
))
{
/* Colorop change above lowest disabled stage? That won't change
* anything in the GL setup. Changes in other states are important on
* disabled stages too. */
return
;
}
if
(
state
==
WINED3D_TSS_COLOR_OP
)
{
unsigned
int
i
;
if
(
value
==
WINED3D_TOP_DISABLE
&&
old_value
!=
WINED3D_TOP_DISABLE
)
{
/* Previously enabled stage disabled now. Make sure to dirtify
* all enabled stages above stage, they have to be disabled.
*
* The current stage is dirtified below. */
for
(
i
=
stage
+
1
;
i
<
device
->
state
.
lowest_disabled_stage
;
++
i
)
{
TRACE
(
"Additionally dirtifying stage %u.
\n
"
,
i
);
device_invalidate_state
(
device
,
STATE_TEXTURESTAGE
(
i
,
WINED3D_TSS_COLOR_OP
));
}
device
->
state
.
lowest_disabled_stage
=
stage
;
TRACE
(
"New lowest disabled: %u.
\n
"
,
stage
);
}
else
if
(
value
!=
WINED3D_TOP_DISABLE
&&
old_value
==
WINED3D_TOP_DISABLE
)
{
/* Previously disabled stage enabled. Stages above it may need
* enabling. Stage must be lowest_disabled_stage here, if it's
* bigger success is returned above, and stages below the lowest
* disabled stage can't be enabled (because they are enabled
* already).
*
* Again stage stage doesn't need to be dirtified here, it is
* handled below. */
for
(
i
=
stage
+
1
;
i
<
d3d_info
->
limits
.
ffp_blend_stages
;
++
i
)
{
if
(
device
->
update_state
->
texture_states
[
i
][
WINED3D_TSS_COLOR_OP
]
==
WINED3D_TOP_DISABLE
)
break
;
TRACE
(
"Additionally dirtifying stage %u due to enable.
\n
"
,
i
);
device_invalidate_state
(
device
,
STATE_TEXTURESTAGE
(
i
,
WINED3D_TSS_COLOR_OP
));
}
device
->
state
.
lowest_disabled_stage
=
i
;
TRACE
(
"New lowest disabled: %u.
\n
"
,
i
);
}
}
device_invalidate_state
(
device
,
STATE_TEXTURESTAGE
(
stage
,
state
));
device_invalidate_state
(
device
,
STATE_TEXTURESTAGE
(
stage
,
state
));
}
}
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
8644b627
...
@@ -498,16 +498,16 @@ static void nvrc_colorop(struct wined3d_context *context, const struct wined3d_s
...
@@ -498,16 +498,16 @@ static void nvrc_colorop(struct wined3d_context *context, const struct wined3d_s
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
}
}
if
(
state
->
lowest_disabled_stage
>
0
)
if
(
context
->
lowest_disabled_stage
>
0
)
{
{
gl_info
->
gl_ops
.
gl
.
p_glEnable
(
GL_REGISTER_COMBINERS_NV
);
gl_info
->
gl_ops
.
gl
.
p_glEnable
(
GL_REGISTER_COMBINERS_NV
);
GL_EXTCALL
(
glCombinerParameteriNV
(
GL_NUM_GENERAL_COMBINERS_NV
,
state
->
lowest_disabled_stage
));
GL_EXTCALL
(
glCombinerParameteriNV
(
GL_NUM_GENERAL_COMBINERS_NV
,
context
->
lowest_disabled_stage
));
}
}
else
else
{
{
gl_info
->
gl_ops
.
gl
.
p_glDisable
(
GL_REGISTER_COMBINERS_NV
);
gl_info
->
gl_ops
.
gl
.
p_glDisable
(
GL_REGISTER_COMBINERS_NV
);
}
}
if
(
stage
>=
state
->
lowest_disabled_stage
)
if
(
stage
>=
context
->
lowest_disabled_stage
)
{
{
TRACE
(
"Stage disabled
\n
"
);
TRACE
(
"Stage disabled
\n
"
);
if
(
mapped_stage
!=
WINED3D_UNMAPPED_STAGE
)
if
(
mapped_stage
!=
WINED3D_UNMAPPED_STAGE
)
...
@@ -590,7 +590,7 @@ static void nvts_texdim(struct wined3d_context *context, const struct wined3d_st
...
@@ -590,7 +590,7 @@ static void nvts_texdim(struct wined3d_context *context, const struct wined3d_st
* will take care of this business. */
* will take care of this business. */
if
(
mapped_stage
==
WINED3D_UNMAPPED_STAGE
||
mapped_stage
>=
context
->
gl_info
->
limits
.
textures
)
if
(
mapped_stage
==
WINED3D_UNMAPPED_STAGE
||
mapped_stage
>=
context
->
gl_info
->
limits
.
textures
)
return
;
return
;
if
(
sampler
>=
state
->
lowest_disabled_stage
)
if
(
sampler
>=
context
->
lowest_disabled_stage
)
return
;
return
;
if
(
isStateDirty
(
context
,
STATE_TEXTURESTAGE
(
sampler
,
WINED3D_TSS_COLOR_OP
)))
if
(
isStateDirty
(
context
,
STATE_TEXTURESTAGE
(
sampler
,
WINED3D_TSS_COLOR_OP
)))
return
;
return
;
...
...
dlls/wined3d/state.c
View file @
8644b627
...
@@ -3151,7 +3151,7 @@ static void tex_colorop(struct wined3d_context *context, const struct wined3d_st
...
@@ -3151,7 +3151,7 @@ static void tex_colorop(struct wined3d_context *context, const struct wined3d_st
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
}
}
if
(
stage
>=
state
->
lowest_disabled_stage
)
if
(
stage
>=
context
->
lowest_disabled_stage
)
{
{
TRACE
(
"Stage disabled
\n
"
);
TRACE
(
"Stage disabled
\n
"
);
if
(
mapped_stage
!=
WINED3D_UNMAPPED_STAGE
)
if
(
mapped_stage
!=
WINED3D_UNMAPPED_STAGE
)
...
@@ -3655,7 +3655,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
...
@@ -3655,7 +3655,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
checkGLcall
(
"glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)"
);
checkGLcall
(
"glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)"
);
}
}
if
(
!
use_ps
(
state
)
&&
sampler
<
state
->
lowest_disabled_stage
)
if
(
!
use_ps
(
state
)
&&
sampler
<
context
->
lowest_disabled_stage
)
{
{
if
(
state
->
render_states
[
WINED3D_RS_COLORKEYENABLE
]
&&
!
sampler
)
if
(
state
->
render_states
[
WINED3D_RS_COLORKEYENABLE
]
&&
!
sampler
)
{
{
...
@@ -3671,7 +3671,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
...
@@ -3671,7 +3671,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
}
}
else
else
{
{
if
(
sampler
<
state
->
lowest_disabled_stage
)
if
(
sampler
<
context
->
lowest_disabled_stage
)
{
{
/* TODO: What should I do with pixel shaders here ??? */
/* TODO: What should I do with pixel shaders here ??? */
if
(
state
->
render_states
[
WINED3D_RS_COLORKEYENABLE
]
&&
!
sampler
)
if
(
state
->
render_states
[
WINED3D_RS_COLORKEYENABLE
]
&&
!
sampler
)
...
...
dlls/wined3d/stateblock.c
View file @
8644b627
...
@@ -1318,9 +1318,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
...
@@ -1318,9 +1318,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
state
->
texture_states
[
i
][
WINED3D_TSS_ALPHA_ARG0
]
=
WINED3DTA_CURRENT
;
state
->
texture_states
[
i
][
WINED3D_TSS_ALPHA_ARG0
]
=
WINED3DTA_CURRENT
;
state
->
texture_states
[
i
][
WINED3D_TSS_RESULT_ARG
]
=
WINED3DTA_CURRENT
;
state
->
texture_states
[
i
][
WINED3D_TSS_RESULT_ARG
]
=
WINED3DTA_CURRENT
;
}
}
state
->
lowest_disabled_stage
=
1
;
/* Sampler states*/
for
(
i
=
0
;
i
<
MAX_COMBINED_SAMPLERS
;
++
i
)
for
(
i
=
0
;
i
<
MAX_COMBINED_SAMPLERS
;
++
i
)
{
{
TRACE
(
"Setting up default samplers states for sampler %u.
\n
"
,
i
);
TRACE
(
"Setting up default samplers states for sampler %u.
\n
"
,
i
);
...
...
dlls/wined3d/utils.c
View file @
8644b627
...
@@ -3569,7 +3569,7 @@ void sampler_texdim(struct wined3d_context *context, const struct wined3d_state
...
@@ -3569,7 +3569,7 @@ void sampler_texdim(struct wined3d_context *context, const struct wined3d_state
* shaders, or if tex_colorop will take care of this business. */
* shaders, or if tex_colorop will take care of this business. */
if
(
mapped_stage
==
WINED3D_UNMAPPED_STAGE
||
mapped_stage
>=
context
->
gl_info
->
limits
.
textures
)
if
(
mapped_stage
==
WINED3D_UNMAPPED_STAGE
||
mapped_stage
>=
context
->
gl_info
->
limits
.
textures
)
return
;
return
;
if
(
sampler
>=
state
->
lowest_disabled_stage
)
if
(
sampler
>=
context
->
lowest_disabled_stage
)
return
;
return
;
if
(
isStateDirty
(
context
,
STATE_TEXTURESTAGE
(
sampler
,
WINED3D_TSS_COLOR_OP
)))
if
(
isStateDirty
(
context
,
STATE_TEXTURESTAGE
(
sampler
,
WINED3D_TSS_COLOR_OP
)))
return
;
return
;
...
...
dlls/wined3d/wined3d_private.h
View file @
8644b627
...
@@ -1087,7 +1087,8 @@ struct wined3d_context
...
@@ -1087,7 +1087,8 @@ struct wined3d_context
DWORD
texShaderBumpMap
:
8
;
/* MAX_TEXTURES, 8 */
DWORD
texShaderBumpMap
:
8
;
/* MAX_TEXTURES, 8 */
DWORD
lastWasPow2Texture
:
8
;
/* MAX_TEXTURES, 8 */
DWORD
lastWasPow2Texture
:
8
;
/* MAX_TEXTURES, 8 */
DWORD
fixed_function_usage_map
:
8
;
/* MAX_TEXTURES, 8 */
DWORD
fixed_function_usage_map
:
8
;
/* MAX_TEXTURES, 8 */
DWORD
padding
:
24
;
DWORD
lowest_disabled_stage
:
4
;
/* Max MAX_TEXTURES, 8 */
DWORD
padding
:
20
;
DWORD
shader_update_mask
;
DWORD
shader_update_mask
;
DWORD
constant_update_mask
;
DWORD
constant_update_mask
;
DWORD
numbered_array_mask
;
DWORD
numbered_array_mask
;
...
@@ -1842,7 +1843,6 @@ struct wined3d_state
...
@@ -1842,7 +1843,6 @@ struct wined3d_state
struct
wined3d_texture
*
textures
[
MAX_COMBINED_SAMPLERS
];
struct
wined3d_texture
*
textures
[
MAX_COMBINED_SAMPLERS
];
DWORD
sampler_states
[
MAX_COMBINED_SAMPLERS
][
WINED3D_HIGHEST_SAMPLER_STATE
+
1
];
DWORD
sampler_states
[
MAX_COMBINED_SAMPLERS
][
WINED3D_HIGHEST_SAMPLER_STATE
+
1
];
DWORD
texture_states
[
MAX_TEXTURES
][
WINED3D_HIGHEST_TEXTURE_STATE
+
1
];
DWORD
texture_states
[
MAX_TEXTURES
][
WINED3D_HIGHEST_TEXTURE_STATE
+
1
];
DWORD
lowest_disabled_stage
;
struct
wined3d_matrix
transforms
[
HIGHEST_TRANSFORMSTATE
+
1
];
struct
wined3d_matrix
transforms
[
HIGHEST_TRANSFORMSTATE
+
1
];
struct
wined3d_vec4
clip_planes
[
MAX_CLIPPLANES
];
struct
wined3d_vec4
clip_planes
[
MAX_CLIPPLANES
];
...
...
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