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wine
wine-winehq
Commits
8681999e
Commit
8681999e
authored
Nov 17, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 17, 2014
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wined3d: Explicitly convert the condition to bool shader_glsl_if().
In SM4 shaders the condition is likely to be an integer instead of a bool uniform like in SM3.
parent
5cc7996b
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
8681999e
...
...
@@ -3360,7 +3360,7 @@ static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
struct
glsl_src_param
src0_param
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
WINED3DSP_WRITEMASK_0
,
&
src0_param
);
shader_addline
(
ins
->
ctx
->
buffer
,
"if (
%s
) {
\n
"
,
src0_param
.
param_str
);
shader_addline
(
ins
->
ctx
->
buffer
,
"if (
bool(%s)
) {
\n
"
,
src0_param
.
param_str
);
}
static
void
shader_glsl_ifc
(
const
struct
wined3d_shader_instruction
*
ins
)
...
...
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