Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
86f69135
Commit
86f69135
authored
May 19, 2003
by
Lionel Ulmer
Committed by
Alexandre Julliard
May 19, 2003
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added support for non-full screen viewports and clearing.
parent
cc5f3cd9
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
74 additions
and
29 deletions
+74
-29
main.c
dlls/ddraw/d3ddevice/main.c
+1
-18
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+51
-10
d3dviewport.c
dlls/ddraw/d3dviewport.c
+22
-1
No files found.
dlls/ddraw/d3ddevice/main.c
View file @
86f69135
...
@@ -1087,25 +1087,8 @@ Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
...
@@ -1087,25 +1087,8 @@ Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
/* Activate this viewport */
/* Activate this viewport */
This
->
current_viewport
->
active_device
=
This
;
This
->
current_viewport
->
active_device
=
This
;
This
->
current_viewport
->
activate
(
This
->
current_viewport
);
This
->
current_viewport
->
activate
(
This
->
current_viewport
);
/* And copy the values in the structure used by the device */
if
(
This
->
current_viewport
->
use_vp2
)
{
This
->
active_viewport
.
dwX
=
This
->
current_viewport
->
viewports
.
vp2
.
dwX
;
This
->
active_viewport
.
dwY
=
This
->
current_viewport
->
viewports
.
vp2
.
dwY
;
This
->
active_viewport
.
dwHeight
=
This
->
current_viewport
->
viewports
.
vp2
.
dwHeight
;
This
->
active_viewport
.
dwWidth
=
This
->
current_viewport
->
viewports
.
vp2
.
dwWidth
;
This
->
active_viewport
.
dvMinZ
=
This
->
current_viewport
->
viewports
.
vp2
.
dvMinZ
;
This
->
active_viewport
.
dvMaxZ
=
This
->
current_viewport
->
viewports
.
vp2
.
dvMaxZ
;
}
else
{
This
->
active_viewport
.
dwX
=
This
->
current_viewport
->
viewports
.
vp1
.
dwX
;
This
->
active_viewport
.
dwY
=
This
->
current_viewport
->
viewports
.
vp1
.
dwY
;
This
->
active_viewport
.
dwHeight
=
This
->
current_viewport
->
viewports
.
vp1
.
dwHeight
;
This
->
active_viewport
.
dwWidth
=
This
->
current_viewport
->
viewports
.
vp1
.
dwWidth
;
This
->
active_viewport
.
dvMinZ
=
This
->
current_viewport
->
viewports
.
vp1
.
dvMinZ
;
This
->
active_viewport
.
dvMaxZ
=
This
->
current_viewport
->
viewports
.
vp1
.
dvMaxZ
;
}
return
DD_OK
;
return
DD_OK
;
}
}
...
...
dlls/ddraw/d3ddevice/mesa.c
View file @
86f69135
...
@@ -2190,24 +2190,51 @@ GL_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, CO
...
@@ -2190,24 +2190,51 @@ GL_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, CO
TRACE
(
"(%p)->(%ld,%p)
\n
"
,
This
,
dwIndex
,
pPlaneEquation
);
TRACE
(
"(%p)->(%ld,%p)
\n
"
,
This
,
dwIndex
,
pPlaneEquation
);
if
(
dwIndex
>=
This
->
max_clipping_planes
)
{
if
(
dwIndex
>=
This
->
max_clipping_planes
)
{
return
DDERR_INVALIDPARAMS
;
return
DDERR_INVALIDPARAMS
;
}
}
TRACE
(
" clip plane %ld : %f %f %f %f
\n
"
,
dwIndex
,
pPlaneEquation
[
0
],
pPlaneEquation
[
1
],
pPlaneEquation
[
2
],
pPlaneEquation
[
3
]
);
TRACE
(
" clip plane %ld : %f %f %f %f
\n
"
,
dwIndex
,
pPlaneEquation
[
0
],
pPlaneEquation
[
1
],
pPlaneEquation
[
2
],
pPlaneEquation
[
3
]
);
memcpy
(
This
->
clipping_planes
[
dwIndex
].
plane
,
pPlaneEquation
,
sizeof
(
D3DVALUE
[
4
]));
memcpy
(
This
->
clipping_planes
[
dwIndex
].
plane
,
pPlaneEquation
,
sizeof
(
D3DVALUE
[
4
]));
plane
[
0
]
=
pPlaneEquation
[
0
];
plane
[
0
]
=
pPlaneEquation
[
0
];
plane
[
1
]
=
pPlaneEquation
[
1
];
plane
[
1
]
=
pPlaneEquation
[
1
];
plane
[
2
]
=
pPlaneEquation
[
2
];
plane
[
2
]
=
pPlaneEquation
[
2
];
plane
[
3
]
=
pPlaneEquation
[
3
];
plane
[
3
]
=
pPlaneEquation
[
3
];
/* XXX: is here also code needed to handle the transformation of the world? */
/* XXX: is here also code needed to handle the transformation of the world? */
glClipPlane
(
GL_CLIP_PLANE0
+
dwIndex
,
(
const
GLdouble
*
)
(
&
plane
)
);
glClipPlane
(
GL_CLIP_PLANE0
+
dwIndex
,
(
const
GLdouble
*
)
(
&
plane
)
);
return
D3D_OK
;
return
D3D_OK
;
}
}
HRESULT
WINAPI
GL_IDirect3DDeviceImpl_7_SetViewport
(
LPDIRECT3DDEVICE7
iface
,
LPD3DVIEWPORT7
lpData
)
{
ICOM_THIS_FROM
(
IDirect3DDeviceImpl
,
IDirect3DDevice7
,
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
This
,
iface
,
lpData
);
if
(
TRACE_ON
(
ddraw
))
{
TRACE
(
" viewport is :
\n
"
);
TRACE
(
" - dwX = %ld dwY = %ld
\n
"
,
lpData
->
dwX
,
lpData
->
dwY
);
TRACE
(
" - dwWidth = %ld dwHeight = %ld
\n
"
,
lpData
->
dwWidth
,
lpData
->
dwHeight
);
TRACE
(
" - dvMinZ = %f dvMaxZ = %f
\n
"
,
lpData
->
dvMinZ
,
lpData
->
dvMaxZ
);
}
This
->
active_viewport
=
*
lpData
;
/* Set the viewport */
glDepthRange
(
lpData
->
dvMinZ
,
lpData
->
dvMaxZ
);
glViewport
(
lpData
->
dwX
,
This
->
surface
->
surface_desc
.
dwHeight
-
(
lpData
->
dwHeight
+
lpData
->
dwY
),
lpData
->
dwWidth
,
lpData
->
dwHeight
);
return
DD_OK
;
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DDevice7.fun))
# define XCAST(fun) (typeof(VTABLE_IDirect3DDevice7.fun))
#else
#else
...
@@ -2230,7 +2257,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
...
@@ -2230,7 +2257,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
XCAST
(
Clear
)
Main_IDirect3DDeviceImpl_7_Clear
,
XCAST
(
Clear
)
Main_IDirect3DDeviceImpl_7_Clear
,
XCAST
(
SetTransform
)
Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform
,
XCAST
(
SetTransform
)
Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform
,
XCAST
(
GetTransform
)
Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform
,
XCAST
(
GetTransform
)
Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform
,
XCAST
(
SetViewport
)
Main
_IDirect3DDeviceImpl_7_SetViewport
,
XCAST
(
SetViewport
)
GL
_IDirect3DDeviceImpl_7_SetViewport
,
XCAST
(
MultiplyTransform
)
Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform
,
XCAST
(
MultiplyTransform
)
Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform
,
XCAST
(
GetViewport
)
Main_IDirect3DDeviceImpl_7_GetViewport
,
XCAST
(
GetViewport
)
Main_IDirect3DDeviceImpl_7_GetViewport
,
XCAST
(
SetMaterial
)
GL_IDirect3DDeviceImpl_7_SetMaterial
,
XCAST
(
SetMaterial
)
GL_IDirect3DDeviceImpl_7_SetMaterial
,
...
@@ -2430,6 +2457,8 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
...
@@ -2430,6 +2457,8 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
GLbitfield
bitfield
=
0
;
GLbitfield
bitfield
=
0
;
GLint
old_stencil_clear_value
;
GLint
old_stencil_clear_value
;
GLfloat
old_color_clear_value
[
4
];
GLfloat
old_color_clear_value
[
4
];
D3DRECT
rect
;
int
i
;
TRACE
(
"(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)
\n
"
,
This
,
dwCount
,
lpRects
,
dwFlags
,
dwColor
,
dvZ
,
dwStencil
);
TRACE
(
"(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)
\n
"
,
This
,
dwCount
,
lpRects
,
dwFlags
,
dwColor
,
dvZ
,
dwStencil
);
if
(
TRACE_ON
(
ddraw
))
{
if
(
TRACE_ON
(
ddraw
))
{
...
@@ -2442,10 +2471,16 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
...
@@ -2442,10 +2471,16 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
}
}
}
}
if
(
dwCount
>
1
)
{
if
(
dwCount
==
0
)
{
WARN
(
" Warning, this function only for now clears the whole screen...
\n
"
);
/* Not sure if this is really needed... */
dwCount
=
1
;
rect
.
u1
.
x1
=
0
;
rect
.
u2
.
y1
=
0
;
rect
.
u3
.
x2
=
This
->
surface
->
surface_desc
.
dwWidth
;
rect
.
u4
.
y2
=
This
->
surface
->
surface_desc
.
dwHeight
;
lpRects
=
&
rect
;
}
}
/* Clears the screen */
/* Clears the screen */
ENTER_GL
();
ENTER_GL
();
if
(
dwFlags
&
D3DCLEAR_ZBUFFER
)
{
if
(
dwFlags
&
D3DCLEAR_ZBUFFER
)
{
...
@@ -2471,8 +2506,14 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
...
@@ -2471,8 +2506,14 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
((
dwColor
>>
24
)
&
0xFF
)
/
255
.
0
);
((
dwColor
>>
24
)
&
0xFF
)
/
255
.
0
);
TRACE
(
" color value (ARGB) : %08lx
\n
"
,
dwColor
);
TRACE
(
" color value (ARGB) : %08lx
\n
"
,
dwColor
);
}
}
glClear
(
bitfield
);
glEnable
(
GL_SCISSOR_TEST
);
for
(
i
=
0
;
i
<
dwCount
;
i
++
)
{
glScissor
(
lpRects
[
i
].
u1
.
x1
,
This
->
surface
->
surface_desc
.
dwHeight
-
lpRects
[
i
].
u4
.
y2
,
lpRects
[
i
].
u3
.
x2
-
lpRects
[
i
].
u1
.
x1
,
lpRects
[
i
].
u4
.
y2
-
lpRects
[
i
].
u2
.
y1
);
glClear
(
bitfield
);
}
glDisable
(
GL_SCISSOR_TEST
);
if
(
dwFlags
&
D3DCLEAR_ZBUFFER
)
{
if
(
dwFlags
&
D3DCLEAR_ZBUFFER
)
{
glDepthMask
(
ztest
);
glDepthMask
(
ztest
);
...
@@ -2504,7 +2545,7 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
...
@@ -2504,7 +2545,7 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
/* This is easy to handle for the D3D Device... */
/* This is easy to handle for the D3D Device... */
DWORD
color
=
lpbltfx
->
u5
.
dwFillColor
;
DWORD
color
=
lpbltfx
->
u5
.
dwFillColor
;
TRACE
(
" executing D3D Device override.
\n
"
);
TRACE
(
" executing D3D Device override.
\n
"
);
d3ddevice_clear
(
This
->
d3ddevice
,
0
,
NULL
,
D3DCLEAR_TARGET
,
color
,
0
.
0
,
0x00000000
);
d3ddevice_clear
(
This
->
d3ddevice
,
1
,
rdst
,
D3DCLEAR_TARGET
,
color
,
0
.
0
,
0x00000000
);
return
DD_OK
;
return
DD_OK
;
}
}
return
DDERR_INVALIDPARAMS
;
return
DDERR_INVALIDPARAMS
;
...
...
dlls/ddraw/d3dviewport.c
View file @
86f69135
...
@@ -34,7 +34,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
...
@@ -34,7 +34,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static
void
activate
(
IDirect3DViewportImpl
*
This
)
{
static
void
activate
(
IDirect3DViewportImpl
*
This
)
{
IDirect3DLightImpl
*
light
;
IDirect3DLightImpl
*
light
;
D3DVIEWPORT7
vp
;
/* Activate all the lights associated with this context */
/* Activate all the lights associated with this context */
light
=
This
->
lights
;
light
=
This
->
lights
;
...
@@ -42,6 +43,26 @@ static void activate(IDirect3DViewportImpl* This) {
...
@@ -42,6 +43,26 @@ static void activate(IDirect3DViewportImpl* This) {
light
->
activate
(
light
);
light
->
activate
(
light
);
light
=
light
->
next
;
light
=
light
->
next
;
}
}
/* And copy the values in the structure used by the device */
if
(
This
->
use_vp2
)
{
vp
.
dwX
=
This
->
viewports
.
vp2
.
dwX
;
vp
.
dwY
=
This
->
viewports
.
vp2
.
dwY
;
vp
.
dwHeight
=
This
->
viewports
.
vp2
.
dwHeight
;
vp
.
dwWidth
=
This
->
viewports
.
vp2
.
dwWidth
;
vp
.
dvMinZ
=
This
->
viewports
.
vp2
.
dvMinZ
;
vp
.
dvMaxZ
=
This
->
viewports
.
vp2
.
dvMaxZ
;
}
else
{
vp
.
dwX
=
This
->
viewports
.
vp1
.
dwX
;
vp
.
dwY
=
This
->
viewports
.
vp1
.
dwY
;
vp
.
dwHeight
=
This
->
viewports
.
vp1
.
dwHeight
;
vp
.
dwWidth
=
This
->
viewports
.
vp1
.
dwWidth
;
vp
.
dvMinZ
=
This
->
viewports
.
vp1
.
dvMinZ
;
vp
.
dvMaxZ
=
This
->
viewports
.
vp1
.
dvMaxZ
;
}
/* And also set the viewport */
IDirect3DDevice7_SetViewport
(
ICOM_INTERFACE
(
This
->
active_device
,
IDirect3DDevice7
),
&
vp
);
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment