Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
875a7c54
Commit
875a7c54
authored
Nov 04, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 04, 2014
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
parent
a21784b1
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
169 additions
and
76 deletions
+169
-76
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+1
-0
shader.c
dlls/d3d10core/shader.c
+46
-15
shader.c
dlls/d3d8/shader.c
+19
-5
shader.c
dlls/d3d9/shader.c
+16
-4
shader.c
dlls/wined3d/shader.c
+73
-43
wined3d.h
include/wine/wined3d.h
+14
-9
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
875a7c54
...
...
@@ -50,6 +50,7 @@ struct d3d10_device;
struct
d3d10_shader_info
{
const
DWORD
*
shader_code
;
struct
wined3d_shader_signature
*
input_signature
;
struct
wined3d_shader_signature
*
output_signature
;
};
...
...
dlls/d3d10core/shader.c
View file @
875a7c54
...
...
@@ -29,11 +29,16 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
struct
d3d10_shader_info
*
shader_info
=
ctx
;
HRESULT
hr
;
switch
(
tag
)
switch
(
tag
)
{
case
TAG_ISGN
:
if
(
FAILED
(
hr
=
shader_parse_signature
(
data
,
data_size
,
shader_info
->
input_signature
)))
return
hr
;
break
;
case
TAG_OSGN
:
hr
=
shader_parse_signature
(
data
,
data_size
,
shader_info
->
output_signature
);
if
(
FAILED
(
hr
))
return
hr
;
if
(
FAILED
(
hr
=
shader_parse_signature
(
data
,
data_size
,
shader_info
->
output_signature
)))
return
hr
;
break
;
case
TAG_SHDR
:
...
...
@@ -53,6 +58,7 @@ static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, st
HRESULT
hr
;
shader_info
->
shader_code
=
NULL
;
memset
(
shader_info
->
input_signature
,
0
,
sizeof
(
*
shader_info
->
input_signature
));
memset
(
shader_info
->
output_signature
,
0
,
sizeof
(
*
shader_info
->
output_signature
));
hr
=
parse_dxbc
(
dxbc
,
dxbc_length
,
shdr_handler
,
shader_info
);
...
...
@@ -61,6 +67,7 @@ static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, st
if
(
FAILED
(
hr
))
{
ERR
(
"Failed to parse shader, hr %#x
\n
"
,
hr
);
shader_free_signature
(
shader_info
->
input_signature
);
shader_free_signature
(
shader_info
->
output_signature
);
}
...
...
@@ -243,22 +250,30 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
const
void
*
byte_code
,
SIZE_T
byte_code_length
)
{
struct
wined3d_shader_signature
output_signature
;
struct
wined3d_shader_signature
input_signature
;
struct
d3d10_shader_info
shader_info
;
struct
wined3d_shader_desc
desc
;
HRESULT
hr
;
shader
->
ID3D10VertexShader_iface
.
lpVtbl
=
&
d3d10_vertex_shader_vtbl
;
shader
->
refcount
=
1
;
shader_info
.
input_signature
=
&
input_signature
;
shader_info
.
output_signature
=
&
output_signature
;
hr
=
shader_extract_from_dxbc
(
byte_code
,
byte_code_length
,
&
shader_info
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
shader_extract_from_dxbc
(
byte_code
,
byte_code_length
,
&
shader_info
)))
{
ERR
(
"Failed to extract shader, hr %#x.
\n
"
,
hr
);
return
hr
;
}
hr
=
wined3d_shader_create_vs
(
device
->
wined3d_device
,
shader_info
.
shader_code
,
&
output_signature
,
shader
,
&
d3d10_vertex_shader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
,
4
);
desc
.
byte_code
=
shader_info
.
shader_code
;
desc
.
input_signature
=
&
input_signature
;
desc
.
output_signature
=
&
output_signature
;
desc
.
max_version
=
4
;
hr
=
wined3d_shader_create_vs
(
device
->
wined3d_device
,
&
desc
,
shader
,
&
d3d10_vertex_shader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
);
shader_free_signature
(
&
input_signature
);
shader_free_signature
(
&
output_signature
);
if
(
FAILED
(
hr
))
{
...
...
@@ -391,22 +406,30 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
const
void
*
byte_code
,
SIZE_T
byte_code_length
)
{
struct
wined3d_shader_signature
output_signature
;
struct
wined3d_shader_signature
input_signature
;
struct
d3d10_shader_info
shader_info
;
struct
wined3d_shader_desc
desc
;
HRESULT
hr
;
shader
->
ID3D10GeometryShader_iface
.
lpVtbl
=
&
d3d10_geometry_shader_vtbl
;
shader
->
refcount
=
1
;
shader_info
.
input_signature
=
&
input_signature
;
shader_info
.
output_signature
=
&
output_signature
;
hr
=
shader_extract_from_dxbc
(
byte_code
,
byte_code_length
,
&
shader_info
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
shader_extract_from_dxbc
(
byte_code
,
byte_code_length
,
&
shader_info
)))
{
ERR
(
"Failed to extract shader, hr %#x.
\n
"
,
hr
);
return
hr
;
}
hr
=
wined3d_shader_create_gs
(
device
->
wined3d_device
,
shader_info
.
shader_code
,
&
output_signature
,
shader
,
&
d3d10_geometry_shader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
,
4
);
desc
.
byte_code
=
shader_info
.
shader_code
;
desc
.
input_signature
=
&
input_signature
;
desc
.
output_signature
=
&
output_signature
;
desc
.
max_version
=
4
;
hr
=
wined3d_shader_create_gs
(
device
->
wined3d_device
,
&
desc
,
shader
,
&
d3d10_geometry_shader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
);
shader_free_signature
(
&
input_signature
);
shader_free_signature
(
&
output_signature
);
if
(
FAILED
(
hr
))
{
...
...
@@ -554,22 +577,30 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
const
void
*
byte_code
,
SIZE_T
byte_code_length
)
{
struct
wined3d_shader_signature
output_signature
;
struct
wined3d_shader_signature
input_signature
;
struct
d3d10_shader_info
shader_info
;
struct
wined3d_shader_desc
desc
;
HRESULT
hr
;
shader
->
ID3D10PixelShader_iface
.
lpVtbl
=
&
d3d10_pixel_shader_vtbl
;
shader
->
refcount
=
1
;
shader_info
.
input_signature
=
&
input_signature
;
shader_info
.
output_signature
=
&
output_signature
;
hr
=
shader_extract_from_dxbc
(
byte_code
,
byte_code_length
,
&
shader_info
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
shader_extract_from_dxbc
(
byte_code
,
byte_code_length
,
&
shader_info
)))
{
ERR
(
"Failed to extract shader, hr %#x.
\n
"
,
hr
);
return
hr
;
}
hr
=
wined3d_shader_create_ps
(
device
->
wined3d_device
,
shader_info
.
shader_code
,
&
output_signature
,
shader
,
&
d3d10_pixel_shader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
,
4
);
desc
.
byte_code
=
shader_info
.
shader_code
;
desc
.
input_signature
=
&
input_signature
;
desc
.
output_signature
=
&
output_signature
;
desc
.
max_version
=
4
;
hr
=
wined3d_shader_create_ps
(
device
->
wined3d_device
,
&
desc
,
shader
,
&
d3d10_pixel_shader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
);
shader_free_signature
(
&
input_signature
);
shader_free_signature
(
&
output_signature
);
if
(
FAILED
(
hr
))
{
...
...
dlls/d3d8/shader.c
View file @
875a7c54
...
...
@@ -111,11 +111,19 @@ HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_d
if
(
byte_code
)
{
if
(
usage
)
FIXME
(
"Usage %#x not implemented.
\n
"
,
usage
);
struct
wined3d_shader_desc
desc
;
if
(
usage
)
FIXME
(
"Usage %#x not implemented.
\n
"
,
usage
);
desc
.
byte_code
=
byte_code
;
desc
.
input_signature
=
NULL
;
desc
.
output_signature
=
NULL
;
desc
.
max_version
=
1
;
wined3d_mutex_lock
();
hr
=
wined3d_shader_create_vs
(
device
->
wined3d_device
,
byte_code
,
NULL
/* output signature */
,
shader
,
&
d3d8_vertexshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
,
1
);
hr
=
wined3d_shader_create_vs
(
device
->
wined3d_device
,
&
desc
,
shader
,
&
d3d8_vertexshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
@@ -152,13 +160,19 @@ static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
HRESULT
d3d8_pixel_shader_init
(
struct
d3d8_pixel_shader
*
shader
,
struct
d3d8_device
*
device
,
const
DWORD
*
byte_code
,
DWORD
shader_handle
)
{
struct
wined3d_shader_desc
desc
;
HRESULT
hr
;
shader
->
handle
=
shader_handle
;
desc
.
byte_code
=
byte_code
;
desc
.
input_signature
=
NULL
;
desc
.
output_signature
=
NULL
;
desc
.
max_version
=
1
;
wined3d_mutex_lock
();
hr
=
wined3d_shader_create_ps
(
device
->
wined3d_device
,
byte_code
,
NULL
,
shader
,
&
d3d8_pixelshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
,
1
);
hr
=
wined3d_shader_create_ps
(
device
->
wined3d_device
,
&
desc
,
shader
,
&
d3d8_pixelshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
dlls/d3d9/shader.c
View file @
875a7c54
...
...
@@ -136,14 +136,20 @@ static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
HRESULT
vertexshader_init
(
struct
d3d9_vertexshader
*
shader
,
struct
d3d9_device
*
device
,
const
DWORD
*
byte_code
)
{
struct
wined3d_shader_desc
desc
;
HRESULT
hr
;
shader
->
refcount
=
1
;
shader
->
IDirect3DVertexShader9_iface
.
lpVtbl
=
&
d3d9_vertexshader_vtbl
;
desc
.
byte_code
=
byte_code
;
desc
.
input_signature
=
NULL
;
desc
.
output_signature
=
NULL
;
desc
.
max_version
=
3
;
wined3d_mutex_lock
();
hr
=
wined3d_shader_create_vs
(
device
->
wined3d_device
,
byte_code
,
NULL
,
shader
,
&
d3d9_vertexshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
,
3
);
hr
=
wined3d_shader_create_vs
(
device
->
wined3d_device
,
&
desc
,
shader
,
&
d3d9_vertexshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
@@ -280,14 +286,20 @@ static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
HRESULT
pixelshader_init
(
struct
d3d9_pixelshader
*
shader
,
struct
d3d9_device
*
device
,
const
DWORD
*
byte_code
)
{
struct
wined3d_shader_desc
desc
;
HRESULT
hr
;
shader
->
refcount
=
1
;
shader
->
IDirect3DPixelShader9_iface
.
lpVtbl
=
&
d3d9_pixelshader_vtbl
;
desc
.
byte_code
=
byte_code
;
desc
.
input_signature
=
NULL
;
desc
.
output_signature
=
NULL
;
desc
.
max_version
=
3
;
wined3d_mutex_lock
();
hr
=
wined3d_shader_create_ps
(
device
->
wined3d_device
,
byte_code
,
NULL
,
shader
,
&
d3d9_pixelshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
,
3
);
hr
=
wined3d_shader_create_ps
(
device
->
wined3d_device
,
&
desc
,
shader
,
&
d3d9_pixelshader_wined3d_parent_ops
,
&
shader
->
wined3d_shader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
dlls/wined3d/shader.c
View file @
875a7c54
This diff is collapsed.
Click to expand it.
include/wine/wined3d.h
View file @
875a7c54
...
...
@@ -1972,6 +1972,14 @@ struct wined3d_shader_signature
struct
wined3d_shader_signature_element
*
elements
;
};
struct
wined3d_shader_desc
{
const
DWORD
*
byte_code
;
const
struct
wined3d_shader_signature
*
input_signature
;
const
struct
wined3d_shader_signature
*
output_signature
;
unsigned
int
max_version
;
};
struct
wined3d_parent_ops
{
void
(
__stdcall
*
wined3d_object_destroyed
)(
void
*
parent
);
...
...
@@ -2411,15 +2419,12 @@ ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
void
*
__cdecl
wined3d_sampler_get_parent
(
const
struct
wined3d_sampler
*
sampler
);
ULONG
__cdecl
wined3d_sampler_incref
(
struct
wined3d_sampler
*
sampler
);
HRESULT
__cdecl
wined3d_shader_create_gs
(
struct
wined3d_device
*
device
,
const
DWORD
*
byte_code
,
const
struct
wined3d_shader_signature
*
output_signature
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_shader
**
shader
,
unsigned
int
max_version
);
HRESULT
__cdecl
wined3d_shader_create_ps
(
struct
wined3d_device
*
device
,
const
DWORD
*
byte_code
,
const
struct
wined3d_shader_signature
*
output_signature
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_shader
**
shader
,
unsigned
int
max_version
);
HRESULT
__cdecl
wined3d_shader_create_vs
(
struct
wined3d_device
*
device
,
const
DWORD
*
byte_code
,
const
struct
wined3d_shader_signature
*
output_signature
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_shader
**
shader
,
unsigned
int
max_version
);
HRESULT
__cdecl
wined3d_shader_create_gs
(
struct
wined3d_device
*
device
,
const
struct
wined3d_shader_desc
*
desc
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_shader
**
shader
);
HRESULT
__cdecl
wined3d_shader_create_ps
(
struct
wined3d_device
*
device
,
const
struct
wined3d_shader_desc
*
desc
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_shader
**
shader
);
HRESULT
__cdecl
wined3d_shader_create_vs
(
struct
wined3d_device
*
device
,
const
struct
wined3d_shader_desc
*
desc
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_shader
**
shader
);
ULONG
__cdecl
wined3d_shader_decref
(
struct
wined3d_shader
*
shader
);
HRESULT
__cdecl
wined3d_shader_get_byte_code
(
const
struct
wined3d_shader
*
shader
,
void
*
byte_code
,
UINT
*
byte_code_size
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment