Commit 87ef57af authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement SM5 imm_atomic_alloc instruction.

parent c5655416
......@@ -2225,6 +2225,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
else
shader_addline(buffer, "writeonly uniform %s%s %s_image%u;\n",
image_type_prefix, image_type, prefix, i);
if (reg_maps->uav_counter_mask & (1u << i))
shader_addline(buffer, "layout(binding = %u) uniform atomic_uint %s_counter%u;\n",
i, prefix, i);
}
/* Declare uniforms for NP2 texcoord fixup:
......@@ -5145,6 +5149,15 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
string_buffer_release(priv->string_buffers, address);
}
static void shader_glsl_uav_counter(const struct wined3d_shader_instruction *ins)
{
const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
shader_glsl_append_dst(ins->ctx->buffer, ins);
shader_addline(ins->ctx->buffer, "atomicCounterIncrement(%s_counter%u));\n",
prefix, ins->src[0].reg.idx[0].offset);
}
static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins)
{
const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
......@@ -9637,7 +9650,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMAD */ shader_glsl_mad,
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ shader_glsl_uav_counter,
/* WINED3DSIH_IMM_ATOMIC_AND */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_CMP_EXCH */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
......
......@@ -1370,7 +1370,17 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
}
}
if ((WINED3DSIH_ATOMIC_AND <= ins.handler_idx && ins.handler_idx <= WINED3DSIH_ATOMIC_XOR)
if (ins.handler_idx == WINED3DSIH_IMM_ATOMIC_ALLOC)
{
unsigned int reg_idx = ins.src[0].reg.idx[0].offset;
if (reg_idx >= MAX_UNORDERED_ACCESS_VIEWS)
{
ERR("Invalid UAV index %u.\n", reg_idx);
break;
}
reg_maps->uav_counter_mask |= (1u << reg_idx);
}
else if ((WINED3DSIH_ATOMIC_AND <= ins.handler_idx && ins.handler_idx <= WINED3DSIH_ATOMIC_XOR)
|| (WINED3DSIH_IMM_ATOMIC_AND <= ins.handler_idx
&& ins.handler_idx <= WINED3DSIH_IMM_ATOMIC_XOR
&& ins.handler_idx != WINED3DSIH_IMM_ATOMIC_CONSUME)
......
......@@ -896,6 +896,7 @@ struct wined3d_shader_reg_maps
BYTE luminanceparams; /* MAX_TEXTURES, 8 */
struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
DWORD uav_read_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
DWORD uav_counter_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
WORD usesnrm : 1;
WORD vpos : 1;
......
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