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wine
wine-winehq
Commits
88a7c9e9
Commit
88a7c9e9
authored
Apr 10, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Apr 10, 2006
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Plain Diff
wined3d: Downgrade some FIXMEs.
parent
5c12c043
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3 changed files
with
3 additions
and
3 deletions
+3
-3
pixelshader.c
dlls/d3d9/pixelshader.c
+1
-1
pixelshader.c
dlls/wined3d/pixelshader.c
+1
-1
vertexshader.c
dlls/wined3d/vertexshader.c
+1
-1
No files found.
dlls/d3d9/pixelshader.c
View file @
88a7c9e9
...
@@ -100,7 +100,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, C
...
@@ -100,7 +100,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, C
IDirect3DPixelShader9Impl
*
object
;
IDirect3DPixelShader9Impl
*
object
;
HRESULT
hrc
=
D3D_OK
;
HRESULT
hrc
=
D3D_OK
;
FIXME
(
"(%p) Relay (disabled)
\n
"
,
This
);
TRACE
(
"(%p) Relay
\n
"
,
This
);
if
(
ppShader
==
NULL
)
{
if
(
ppShader
==
NULL
)
{
TRACE
(
"(%p) Invalid call
\n
"
,
This
);
TRACE
(
"(%p) Invalid call
\n
"
,
This
);
...
...
dlls/wined3d/pixelshader.c
View file @
88a7c9e9
...
@@ -1081,7 +1081,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
...
@@ -1081,7 +1081,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
if
(
pshader_is_comment_token
(
*
pToken
))
{
/** comment */
if
(
pshader_is_comment_token
(
*
pToken
))
{
/** comment */
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
++
pToken
;
FIXM
E
(
"#%s
\n
"
,
(
char
*
)
pToken
);
TRAC
E
(
"#%s
\n
"
,
(
char
*
)
pToken
);
pToken
+=
comment_len
;
pToken
+=
comment_len
;
continue
;
continue
;
}
}
...
...
dlls/wined3d/vertexshader.c
View file @
88a7c9e9
...
@@ -1482,7 +1482,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
...
@@ -1482,7 +1482,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
if
(
vshader_is_comment_token
(
*
pToken
))
{
/** comment */
if
(
vshader_is_comment_token
(
*
pToken
))
{
/** comment */
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
++
pToken
;
FIXM
E
(
"#%s
\n
"
,
(
char
*
)
pToken
);
TRAC
E
(
"#%s
\n
"
,
(
char
*
)
pToken
);
pToken
+=
comment_len
;
pToken
+=
comment_len
;
continue
;
continue
;
}
}
...
...
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