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wine
wine-winehq
Commits
8a890d39
Commit
8a890d39
authored
Sep 18, 2009
by
Rico Schüller
Committed by
Alexandre Julliard
Sep 18, 2009
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wined3d: Fix shader spam.
parent
c90333d5
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1 changed file
with
3 additions
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3 deletions
+3
-3
glsl_shader.c
dlls/wined3d/glsl_shader.c
+3
-3
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dlls/wined3d/glsl_shader.c
View file @
8a890d39
...
...
@@ -187,14 +187,14 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA
static
const
char
*
const
spam
[]
=
{
"Vertex shader was successfully compiled to run on hardware.
\n
"
,
/* fglrx */
"Fragment shader was successfully compiled to run on hardware.
\n
"
,
/* fglrx */
"Fragment shader was successfully compiled to run on hardware.
\n
"
,
/* fglrx, with \n */
"Fragment shader was successfully compiled to run on hardware."
,
/* fglrx, no \n */
"Fragment shader(s) linked, vertex shader(s) linked.
\n
"
,
/* fglrx, with \n */
"Fragment shader(s) linked, vertex shader(s) linked."
,
/* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined.
\n
"
,
/* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined."
,
/* fglrx, no \n */
"Fragment shader was successfully compiled to run on hardware.
\n
"
"Fragment shader(s) linked, no vertex shader(s) defined."
,
/* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined.
\n
"
,
/* fglrx, with \n */
"Fragment shader(s) linked, no vertex shader(s) defined."
,
/* fglrx, no \n */
};
if
(
!
TRACE_ON
(
d3d_shader
)
&&
!
FIXME_ON
(
d3d_shader
))
return
;
...
...
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