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wine
wine-winehq
Commits
8b8e30b1
Commit
8b8e30b1
authored
Feb 15, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 15, 2007
Browse files
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Plain Diff
ddraw, wined3d: Color keying tests and fixes.
parent
ccd2772e
Expand all
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Showing
4 changed files
with
71 additions
and
41 deletions
+71
-41
surface.c
dlls/ddraw/surface.c
+18
-0
dsurface.c
dlls/ddraw/tests/dsurface.c
+0
-0
surface.c
dlls/wined3d/surface.c
+31
-28
surface_gdi.c
dlls/wined3d/surface_gdi.c
+22
-13
No files found.
dlls/ddraw/surface.c
View file @
8b8e30b1
...
...
@@ -696,6 +696,24 @@ IDirectDrawSurfaceImpl_Blt(IDirectDrawSurface7 *iface,
IDirectDrawSurfaceImpl
*
Src
=
ICOM_OBJECT
(
IDirectDrawSurfaceImpl
,
IDirectDrawSurface7
,
SrcSurface
);
TRACE
(
"(%p)->(%p,%p,%p,%x,%p)
\n
"
,
This
,
DestRect
,
Src
,
SrcRect
,
Flags
,
DDBltFx
);
/* Check for validity of the flags here. WineD3D Has the software-opengl selection path and would have
* to check at 2 places, and sometimes do double checks. This also saves the call to wined3d :-)
*/
if
((
Flags
&
DDBLT_KEYSRCOVERRIDE
)
&&
(
!
DDBltFx
||
Flags
&
DDBLT_KEYSRC
))
{
WARN
(
"Invalid source color key parameters, returning DDERR_INVALIDPARAMS
\n
"
);
return
DDERR_INVALIDPARAMS
;
}
if
((
Flags
&
DDBLT_KEYDESTOVERRIDE
)
&&
(
!
DDBltFx
||
Flags
&
DDBLT_KEYDEST
))
{
WARN
(
"Invalid destination color key parameters, returning DDERR_INVALIDPARAMS
\n
"
);
return
DDERR_INVALIDPARAMS
;
}
if
(
Flags
&
DDBLT_KEYSRC
&&
(
!
Src
||
!
(
Src
->
surface_desc
.
dwFlags
&
DDSD_CKSRCBLT
)))
{
WARN
(
"DDBLT_KEYDEST blit without color key in surface, returning DDERR_INVALIDPARAMS
\n
"
);
return
DDERR_INVALIDPARAMS
;
}
return
IWineD3DSurface_Blt
(
This
->
WineD3DSurface
,
DestRect
,
Src
?
Src
->
WineD3DSurface
:
NULL
,
...
...
dlls/ddraw/tests/dsurface.c
View file @
8b8e30b1
This diff is collapsed.
Click to expand it.
dlls/wined3d/surface.c
View file @
8b8e30b1
...
...
@@ -2362,6 +2362,13 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
return
WINED3DERR_INVALIDCALL
;
}
/* No destination color keying supported */
if
(
Flags
&
(
DDBLT_KEYDEST
|
DDBLT_KEYDESTOVERRIDE
))
{
/* Can we support that with glBlendFunc if blitting to the frame buffer? */
TRACE
(
"Destination color key not supported in accelerated Blit, falling back to software
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
DestRect
)
{
rect
.
x1
=
DestRect
->
left
;
rect
.
y1
=
DestRect
->
top
;
...
...
@@ -2442,6 +2449,12 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
WINED3DRECT
srect
;
BOOL
upsideDown
,
stretchx
;
if
(
Flags
&
(
DDBLT_KEYSRC
|
DDBLT_KEYSRCOVERRIDE
))
{
TRACE
(
"Color keying not supported by frame buffer to texture blit
\n
"
);
return
WINED3DERR_INVALIDCALL
;
/* Destination color key is checked above */
}
/* Call preload for the surface to make sure it isn't dirty */
IWineD3DSurface_PreLoad
((
IWineD3DSurface
*
)
This
);
...
...
@@ -2514,8 +2527,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
}
else
if
(
Src
)
{
/* Blit from offscreen surface to render target */
float
glTexCoord
[
4
];
DWORD
oldCKey
;
DDCOLORKEY
oldBltCKey
=
{
0
,
0
}
;
DWORD
oldCKey
Flags
=
Src
->
CKeyFlags
;
DDCOLORKEY
oldBltCKey
=
This
->
SrcBltCKey
;
RECT
SourceRectangle
;
GLint
oldDraw
;
...
...
@@ -2543,26 +2556,22 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* Color keying: Check if we have to do a color keyed blt,
* and if not check if a color key is activated.
*
* Just modify the color keying parameters in the surface and restore them afterwards
* The surface keeps track of the color key last used to load the opengl surface.
* PreLoad will catch the change to the flags and color key and reload if neccessary.
*/
oldCKey
=
Src
->
CKeyFlags
;
if
(
!
(
Flags
&
DDBLT_KEYSRC
)
&&
Src
->
CKeyFlags
&
DDSD_CKSRCBLT
)
{
/* Ok, the surface has a color key, but we shall not use it -
* Deactivate it for now, LoadTexture will catch this
*/
if
(
Flags
&
DDBLT_KEYSRC
)
{
/* Use color key from surface */
}
else
if
(
Flags
&
DDBLT_KEYSRCOVERRIDE
)
{
/* Use color key from DDBltFx */
Src
->
CKeyFlags
|=
DDSD_CKSRCBLT
;
This
->
SrcBltCKey
=
DDBltFx
->
ddckSrcColorkey
;
}
else
{
/* Do not use color key */
Src
->
CKeyFlags
&=
~
DDSD_CKSRCBLT
;
}
/* Color keying */
if
(
Flags
&
DDBLT_KEYDEST
)
{
oldBltCKey
=
This
->
SrcBltCKey
;
/* Temporary replace the source color key with the destination one. We do this because the color conversion code which
* is in the end called from LoadTexture works with the source color. At the end of this function we restore the color key.
*/
This
->
SrcBltCKey
=
This
->
DestBltCKey
;
}
else
if
(
Flags
&
DDBLT_KEYSRC
)
oldBltCKey
=
This
->
SrcBltCKey
;
/* Now load the surface */
IWineD3DSurface_PreLoad
((
IWineD3DSurface
*
)
Src
);
...
...
@@ -2595,7 +2604,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
checkGLcall
(
"glTexEnvi"
);
/* This is for color keying */
if
(
Flags
&
DDBLT_KEYSRC
)
{
if
(
Flags
&
(
DDBLT_KEYSRC
|
DDBLT_KEYSRCOVERRIDE
)
)
{
glEnable
(
GL_ALPHA_TEST
);
checkGLcall
(
"glEnable GL_ALPHA_TEST"
);
glAlphaFunc
(
GL_NOTEQUAL
,
0
.
0
);
...
...
@@ -2637,15 +2646,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
if
(
This
==
(
IWineD3DSurfaceImpl
*
)
dstSwapchain
->
frontBuffer
&&
oldDraw
==
GL_BACK
)
{
glDrawBuffer
(
oldDraw
);
}
/* Restore the color key flags */
if
(
oldCKey
!=
Src
->
CKeyFlags
)
{
Src
->
CKeyFlags
=
oldCKey
;
}
/* Restore the old color key */
if
(
Flags
&
(
DDBLT_KEYSRC
|
DDBLT_KEYDEST
))
This
->
SrcBltCKey
=
oldBltCKey
;
/* Restore the color key parameters */
Src
->
CKeyFlags
=
oldCKeyFlags
;
This
->
SrcBltCKey
=
oldBltCKey
;
LEAVE_GL
();
...
...
dlls/wined3d/surface_gdi.c
View file @
8b8e30b1
...
...
@@ -911,29 +911,33 @@ IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface,
{
LONG
dstyinc
=
dlock
.
Pitch
,
dstxinc
=
bpp
;
DWORD
keylow
=
0xFFFFFFFF
,
keyhigh
=
0
,
keymask
=
0xFFFFFFFF
;
DWORD
destkeylow
=
0x0
,
destkeyhigh
=
0xFFFFFFFF
,
destkeymask
=
0xFFFFFFFF
;
if
(
Flags
&
(
DDBLT_KEYSRC
|
DDBLT_KEYDEST
|
DDBLT_KEYSRCOVERRIDE
|
DDBLT_KEYDESTOVERRIDE
))
{
/* The color keying flags are checked for correctness in ddraw */
if
(
Flags
&
DDBLT_KEYSRC
)
{
keylow
=
Src
->
SrcBltCKey
.
dwColorSpaceLowValue
;
keyhigh
=
Src
->
SrcBltCKey
.
dwColorSpaceHighValue
;
}
else
if
(
Flags
&
DDBLT_KEYDEST
)
{
keylow
=
This
->
DestBltCKey
.
dwColorSpaceLowValue
;
keyhigh
=
This
->
DestBltCKey
.
dwColorSpaceHighValue
;
}
else
if
(
Flags
&
DDBLT_KEYSRCOVERRIDE
)
else
if
(
Flags
&
DDBLT_KEYSRCOVERRIDE
)
{
keylow
=
DDBltFx
->
ddckSrcColorkey
.
dwColorSpaceLowValue
;
keyhigh
=
DDBltFx
->
ddckSrcColorkey
.
dwColorSpaceHighValue
;
}
else
if
(
Flags
&
DDBLT_KEYDEST
)
{
/* Destination color keys are taken from the source surface ! */
destkeylow
=
Src
->
DestBltCKey
.
dwColorSpaceLowValue
;
destkeyhigh
=
Src
->
DestBltCKey
.
dwColorSpaceHighValue
;
}
else
if
(
Flags
&
DDBLT_KEYDESTOVERRIDE
)
{
keylow
=
DDBltFx
->
ddckDestColorkey
.
dwColorSpaceLowValue
;
keyhigh
=
DDBltFx
->
ddckDestColorkey
.
dwColorSpaceHighValue
;
dest
keylow
=
DDBltFx
->
ddckDestColorkey
.
dwColorSpaceLowValue
;
dest
keyhigh
=
DDBltFx
->
ddckDestColorkey
.
dwColorSpaceHighValue
;
}
if
(
bpp
==
1
)
{
keymask
=
0xff
;
...
...
@@ -1037,7 +1041,10 @@ IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface,
dx = d; \
for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
tmp = s[sx >> 16]; \
if ((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) dx[0] = tmp; \
if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
dx[0] = tmp; \
} \
dx = (type*)(((LPBYTE)dx)+dstxinc); \
} \
d = (type*)(((LPBYTE)d)+dstyinc); \
...
...
@@ -1057,10 +1064,12 @@ IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface,
dx
=
d
;
for
(
x
=
sx
=
0
;
x
<
dstwidth
;
x
++
,
sx
+=
xinc
)
{
DWORD
pixel
;
DWORD
pixel
,
dpixel
=
0
;
s
=
sbuf
+
3
*
(
sx
>>
16
);
pixel
=
s
[
0
]
|
(
s
[
1
]
<<
8
)
|
(
s
[
2
]
<<
16
);
if
((
pixel
&
keymask
)
<
keylow
||
(
pixel
&
keymask
)
>
keyhigh
)
dpixel
=
dx
[
0
]
|
(
dx
[
1
]
<<
8
)
|
(
dx
[
2
]
<<
16
);
if
(((
pixel
&
keymask
)
<
keylow
||
(
pixel
&
keymask
)
>
keyhigh
)
&&
((
dpixel
&
keymask
)
>=
destkeylow
||
(
dpixel
&
keymask
)
<=
keyhigh
))
{
dx
[
0
]
=
(
pixel
)
&
0xff
;
dx
[
1
]
=
(
pixel
>>
8
)
&
0xff
;
...
...
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