Commit 8bde56da authored by Raphael Junqueira's avatar Raphael Junqueira Committed by Alexandre Julliard

- fix another time the stupid locking bug (i had already fixed it in

ActiveRender) - fix stupid rescaling of colors values on SaveSnapshot
parent b050a3db
......@@ -148,18 +148,19 @@ HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKE
pLockedRect->Pitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */
if (!pRect) {
if (NULL == pRect) {
pLockedRect->pBits = This->allocatedMemory;
This->lockedRect.left = 0;
This->lockedRect.top = 0;
This->lockedRect.right = This->myDesc.Width;
This->lockedRect.left = 0;
This->lockedRect.top = 0;
This->lockedRect.right = This->myDesc.Width;
This->lockedRect.bottom = This->myDesc.Height;
TRACE("Locked Rect (%p) = l %ld, t %ld, r %ld, b %ld\n", &This->lockedRect, This->lockedRect.left, This->lockedRect.top, This->lockedRect.right, This->lockedRect.bottom);
} else {
TRACE("Lock Rect (%p) = l %ld, t %ld, r %ld, b %ld\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
pLockedRect->pBits = This->allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel);
This->lockedRect.left = pRect->left;
This->lockedRect.top = pRect->top;
This->lockedRect.right = pRect->right;
This->lockedRect.left = pRect->left;
This->lockedRect.top = pRect->top;
This->lockedRect.right = pRect->right;
This->lockedRect.bottom = pRect->bottom;
}
......@@ -207,7 +208,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKE
1,
D3DFmt2GLFmt(This->Device, This->myDesc.Format),
D3DFmt2GLType(This->Device, This->myDesc.Format),
pLockedRect->pBits);
pLockedRect->pBits + j * pLockedRect->Pitch);
vcheckGLcall("glReadPixels");
}
}
......@@ -502,11 +503,11 @@ HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenu
#if 0
{
static int gen = 0;
static unsigned int gen = 0;
char buffer[4096];
++gen;
if ((gen % 10) == 0) {
snprintf(buffer, sizeof(buffer), "/tmp/surface%d_level%d_%d.png", gl_target, gl_level, gen);
snprintf(buffer, sizeof(buffer), "/tmp/surface%u_level%u_%u.png", gl_target, gl_level, gen);
IDirect3DSurface8Impl_SaveSnapshot((LPDIRECT3DSURFACE8) This, buffer);
}
}
......@@ -528,7 +529,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, cons
return D3DERR_INVALIDCALL;
}
TRACE("opened %s\n", filename);
TRACE("opened %s with format %s\n", filename, debug_d3dformat(This->myDesc.Format));
fprintf(f, "P6\n%u %u\n255\n", This->myDesc.Width, This->myDesc.Height);
switch (This->myDesc.Format) {
......@@ -560,20 +561,32 @@ HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, cons
WORD color;
for (i = 0; i < This->myDesc.Width * This->myDesc.Height; i++) {
color = ((WORD*) This->allocatedMemory)[i];
fputc((color >> 10) & 0xFF, f);
fputc((color >> 5) & 0xFF, f);
fputc((color >> 0) & 0xFF, f);
fputc(((color >> 10) & 0x1F) * 255 / 31, f);
fputc(((color >> 5) & 0x1F) * 255 / 31, f);
fputc(((color >> 0) & 0x1F) * 255 / 31, f);
}
}
break;
case D3DFMT_A4R4G4B4:
{
WORD color;
for (i = 0; i < This->myDesc.Width * This->myDesc.Height; i++) {
color = ((WORD*) This->allocatedMemory)[i];
fputc(((color >> 8) & 0x0F) * 255 / 15, f);
fputc(((color >> 4) & 0x0F) * 255 / 15, f);
fputc(((color >> 0) & 0x0F) * 255 / 15, f);
}
}
break;
case D3DFMT_R5G6B5:
{
WORD color;
for (i = 0; i < This->myDesc.Width * This->myDesc.Height; i++) {
color = ((WORD*) This->allocatedMemory)[i];
fputc((color >> 11) & 0xFF, f);
fputc((color >> 5) & 0xFF, f);
fputc((color >> 0) & 0xFF, f);
fputc(((color >> 11) & 0x1F) * 255 / 31, f);
fputc(((color >> 5) & 0x3F) * 255 / 63, f);
fputc(((color >> 0) & 0x1F) * 255 / 31, f);
}
}
break;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment