Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
8be92001
Commit
8be92001
authored
Oct 05, 2006
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Oct 06, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
x11drv: Fix building issue.
parent
67436f9d
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
11 additions
and
11 deletions
+11
-11
opengl_ext.h
dlls/opengl32/opengl_ext.h
+0
-11
wgl.h
include/wine/wgl.h
+11
-0
No files found.
dlls/opengl32/opengl_ext.h
View file @
8be92001
...
...
@@ -41,17 +41,6 @@
#define WINAPI __stdcall
#define APIENTRY WINAPI
/* For compatibility with old Mesa headers */
#ifndef GLX_SAMPLE_BUFFERS_ARB
# define GLX_SAMPLE_BUFFERS_ARB 100000
#endif
#ifndef GLX_SAMPLES_ARB
# define GLX_SAMPLES_ARB 100001
#endif
#ifndef GL_TEXTURE_CUBE_MAP
# define GL_TEXTURE_CUBE_MAP 0x8513
#endif
/* X11 locking */
extern
void
(
*
wine_tsx11_lock_ptr
)(
void
);
...
...
include/wine/wgl.h
View file @
8be92001
...
...
@@ -20,6 +20,17 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* For compatibility with old Mesa headers */
#ifndef GLX_SAMPLE_BUFFERS_ARB
# define GLX_SAMPLE_BUFFERS_ARB 100000
#endif
#ifndef GLX_SAMPLES_ARB
# define GLX_SAMPLES_ARB 100001
#endif
#ifndef GL_TEXTURE_CUBE_MAP
# define GL_TEXTURE_CUBE_MAP 0x8513
#endif
#define HPBUFFERARB void *
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment