Commit 8c98be47 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().

Rendertarget, depth/stencil and texturing restrictions are applied later in wined3d_check_device_format(), so to the extent this make a difference it mostly affects off-screen plain surfaces. Note that if the blitter check were to be implemented properly it would practically always return TRUE as well, because of the CPU based blitter. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 49f2a1ab
......@@ -5126,13 +5126,11 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
return FALSE;
}
static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *adapter_format,
const struct wined3d_format *check_format, BOOL no3d)
static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
{
if (no3d)
{
switch (check_format->id)
switch (format->id)
{
case WINED3DFMT_B8G8R8_UNORM:
TRACE("[FAILED] - Not enumerated on Windows.\n");
......@@ -5162,21 +5160,7 @@ static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
}
}
/* All formats that are supported for textures are supported for surfaces
* as well. */
if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
return TRUE;
/* All depth stencil formats are supported on surfaces */
if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
return TRUE;
if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
return TRUE;
/* If opengl can't process the format natively, the blitter may be able to convert it */
if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
WINED3D_BLIT_OP_COLOR_BLIT,
NULL, WINED3D_POOL_DEFAULT, 0, check_format,
NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
if (format->glInternal)
{
TRACE("[OK]\n");
return TRUE;
......@@ -5227,7 +5211,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
if (!(usage & WINED3DUSAGE_TEXTURE))
{
if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
{
TRACE("[FAILED] - Not supported for plain surfaces.\n");
return WINED3DERR_NOTAVAILABLE;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment