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wine
wine-winehq
Commits
8e64efee
Commit
8e64efee
authored
Mar 12, 2009
by
Michael Stefaniuc
Committed by
Alexandre Julliard
Mar 12, 2009
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d3d9/tests: Fix some ok() strings in the fog test.
parent
a242d601
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visual.c
dlls/d3d9/tests/visual.c
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dlls/d3d9/tests/visual.c
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8e64efee
...
@@ -1026,21 +1026,21 @@ static void fog_test(IDirect3DDevice9 *device)
...
@@ -1026,21 +1026,21 @@ static void fog_test(IDirect3DDevice9 *device)
}
}
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
color
=
getPixelColor
(
device
,
160
,
360
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x0000FF00
||
color
==
0x0000FE00
,
"Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00
\n
"
,
mode
,
color
);
ok
(
color
==
0x0000FF00
||
color
==
0x0000FE00
,
"Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00
or 0x0000fe00
\n
"
,
mode
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
color
=
getPixelColor
(
device
,
160
,
120
);
r
=
(
color
&
0x00ff0000
)
>>
16
;
r
=
(
color
&
0x00ff0000
)
>>
16
;
g
=
(
color
&
0x0000ff00
)
>>
8
;
g
=
(
color
&
0x0000ff00
)
>>
8
;
b
=
(
color
&
0x000000ff
);
b
=
(
color
&
0x000000ff
);
ok
(
r
==
0x00
&&
g
>=
0x29
&&
g
<=
0x2d
&&
b
>=
0xd2
&&
b
<=
0xd6
,
ok
(
r
==
0x00
&&
g
>=
0x29
&&
g
<=
0x2d
&&
b
>=
0xd2
&&
b
<=
0xd6
,
"Reversed %s fog: z=0.7 has color 0x%08x
, expected
\n
"
,
mode
,
color
);
"Reversed %s fog: z=0.7 has color 0x%08x
\n
"
,
mode
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
color
=
getPixelColor
(
device
,
480
,
120
);
r
=
(
color
&
0x00ff0000
)
>>
16
;
r
=
(
color
&
0x00ff0000
)
>>
16
;
g
=
(
color
&
0x0000ff00
)
>>
8
;
g
=
(
color
&
0x0000ff00
)
>>
8
;
b
=
(
color
&
0x000000ff
);
b
=
(
color
&
0x000000ff
);
ok
(
r
==
0x00
&&
g
>=
0xa8
&&
g
<=
0xac
&&
b
>=
0x53
&&
b
<=
0x57
,
ok
(
r
==
0x00
&&
g
>=
0xa8
&&
g
<=
0xac
&&
b
>=
0x53
&&
b
<=
0x57
,
"Reversed %s fog: z=0.4 has color 0x%08x
, expected
\n
"
,
mode
,
color
);
"Reversed %s fog: z=0.4 has color 0x%08x
\n
"
,
mode
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x000000ff
,
"Reversed %s fog: z=0.9 has color 0x%08x, expected 0x000000ff
\n
"
,
mode
,
color
);
ok
(
color
==
0x000000ff
,
"Reversed %s fog: z=0.9 has color 0x%08x, expected 0x000000ff
\n
"
,
mode
,
color
);
...
...
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